Teravus Ovares (Dan Olivares)
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2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
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15 年之前 |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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15 年之前 |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
Dr Scofield
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1d02636c27
cleaning out warnings.
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15 年之前 |
Teravus Ovares
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21d4423030
* Allow passing of material type to physics engine
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15 年之前 |
Teravus Ovares
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0d00a767bc
* Commit a few fixes to the Vehicle settings
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15 年之前 |
Teravus Ovares
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8a7a0190e6
* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
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15 年之前 |
Teravus Ovares
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eac5d4015d
* Committing more BulletDotNETPlugin work
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15 年之前 |
Teravus Ovares
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d34d5eb3f7
* Adding some organization of vehicle type stuff in the ODEPlugin.
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15 年之前 |
Teravus Ovares
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b326b55bcd
* Added finite testing to the character and object constructor
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15 年之前 |
Teravus Ovares
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9bbc7e8bf6
* Added a routine to check if a PhysicsVector and Quaternion is finite
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15 年之前 |
Teravus Ovares
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0318e824ae
* Remove a debug line of localIDs
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15 年之前 |
Teravus Ovares
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6522b4f5d4
* Fixing thread safety of avatar adding and removing from the Physics Scene in the ODEPlugin
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15 年之前 |
idb
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aab38c2cb2
Ensure the remembered velocity is zero when physical is turned off on a prim. Without this the velocity gets sent to the client and the prim appears to move.
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15 年之前 |
Teravus Ovares
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f9ebdee1d2
* Tweak llMoveToTarget per mantis 3265
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15 年之前 |
Teravus Ovares
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3a93bb992f
* Added some limits to the maximum force applied per second by llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
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15 年之前 |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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15 年之前 |
Teravus Ovares
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ac84d3d26b
* Fixing a few mass calculation errors suggested by jhurliman
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15 年之前 |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 年之前 |
Teravus Ovares
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26ca3e26bf
Reverts patch from tuco/mikkopa/sempuki mantis #3072
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15 年之前 |
Mike Mazur
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949ae6136e
Change access levels from private to protected to facilitate
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15 年之前 |
Homer Horwitz
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4b760bba79
- Added the fixed Ode.NET.dll
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15 年之前 |
Homer Horwitz
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067a9f3d5f
Added a missing setMass for initializing the mass of prims
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15 年之前 |
Teravus Ovares
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ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
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15 年之前 |
Charles Krinke
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62dd67b8b8
Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:
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16 年之前 |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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16 年之前 |
Teravus Ovares
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6f7a560c04
* A Few physical prim + linkset fixes. Prevent some crashes
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16 年之前 |
Teravus Ovares
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cb73cf1a92
* Fixes a few instances of llSetStatus with Axis lock gone wrong.
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16 年之前 |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 年之前 |
Teravus Ovares
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76e1462dff
* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
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16 年之前 |