Teravus Ovares (Dan Olivares)
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2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
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hace 15 años |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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hace 15 años |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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hace 15 años |
Dr Scofield
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1d02636c27
cleaning out warnings.
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hace 15 años |
Teravus Ovares
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21d4423030
* Allow passing of material type to physics engine
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hace 15 años |
Teravus Ovares
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0d00a767bc
* Commit a few fixes to the Vehicle settings
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hace 15 años |
Teravus Ovares
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8a7a0190e6
* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
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hace 15 años |
Teravus Ovares
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eac5d4015d
* Committing more BulletDotNETPlugin work
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hace 15 años |
Teravus Ovares
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d34d5eb3f7
* Adding some organization of vehicle type stuff in the ODEPlugin.
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hace 15 años |
Teravus Ovares
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b326b55bcd
* Added finite testing to the character and object constructor
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hace 15 años |
Teravus Ovares
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9bbc7e8bf6
* Added a routine to check if a PhysicsVector and Quaternion is finite
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hace 15 años |
Teravus Ovares
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0318e824ae
* Remove a debug line of localIDs
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hace 15 años |
Teravus Ovares
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6522b4f5d4
* Fixing thread safety of avatar adding and removing from the Physics Scene in the ODEPlugin
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hace 15 años |
idb
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aab38c2cb2
Ensure the remembered velocity is zero when physical is turned off on a prim. Without this the velocity gets sent to the client and the prim appears to move.
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hace 15 años |
Teravus Ovares
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f9ebdee1d2
* Tweak llMoveToTarget per mantis 3265
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hace 15 años |
Teravus Ovares
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3a93bb992f
* Added some limits to the maximum force applied per second by llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
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hace 15 años |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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hace 15 años |
Teravus Ovares
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ac84d3d26b
* Fixing a few mass calculation errors suggested by jhurliman
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hace 15 años |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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hace 15 años |
Teravus Ovares
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26ca3e26bf
Reverts patch from tuco/mikkopa/sempuki mantis #3072
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hace 15 años |
Mike Mazur
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949ae6136e
Change access levels from private to protected to facilitate
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hace 15 años |
Homer Horwitz
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4b760bba79
- Added the fixed Ode.NET.dll
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hace 15 años |
Homer Horwitz
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067a9f3d5f
Added a missing setMass for initializing the mass of prims
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hace 15 años |
Teravus Ovares
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ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
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hace 15 años |
Charles Krinke
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62dd67b8b8
Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:
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hace 16 años |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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hace 16 años |
Teravus Ovares
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6f7a560c04
* A Few physical prim + linkset fixes. Prevent some crashes
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hace 16 años |
Teravus Ovares
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cb73cf1a92
* Fixes a few instances of llSetStatus with Axis lock gone wrong.
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hace 16 años |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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hace 16 años |
Teravus Ovares
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76e1462dff
* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
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hace 16 años |