Teravus Ovares (Dan Olivares)
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2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
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15 vuotta sitten |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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15 vuotta sitten |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 vuotta sitten |
Dr Scofield
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1d02636c27
cleaning out warnings.
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15 vuotta sitten |
Teravus Ovares
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21d4423030
* Allow passing of material type to physics engine
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15 vuotta sitten |
Teravus Ovares
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0d00a767bc
* Commit a few fixes to the Vehicle settings
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15 vuotta sitten |
Teravus Ovares
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8a7a0190e6
* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
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15 vuotta sitten |
Teravus Ovares
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eac5d4015d
* Committing more BulletDotNETPlugin work
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15 vuotta sitten |
Teravus Ovares
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d34d5eb3f7
* Adding some organization of vehicle type stuff in the ODEPlugin.
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15 vuotta sitten |
Teravus Ovares
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b326b55bcd
* Added finite testing to the character and object constructor
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15 vuotta sitten |
Teravus Ovares
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9bbc7e8bf6
* Added a routine to check if a PhysicsVector and Quaternion is finite
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15 vuotta sitten |
Teravus Ovares
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0318e824ae
* Remove a debug line of localIDs
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15 vuotta sitten |
Teravus Ovares
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6522b4f5d4
* Fixing thread safety of avatar adding and removing from the Physics Scene in the ODEPlugin
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15 vuotta sitten |
idb
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aab38c2cb2
Ensure the remembered velocity is zero when physical is turned off on a prim. Without this the velocity gets sent to the client and the prim appears to move.
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15 vuotta sitten |
Teravus Ovares
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f9ebdee1d2
* Tweak llMoveToTarget per mantis 3265
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15 vuotta sitten |
Teravus Ovares
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3a93bb992f
* Added some limits to the maximum force applied per second by llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
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15 vuotta sitten |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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15 vuotta sitten |
Teravus Ovares
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ac84d3d26b
* Fixing a few mass calculation errors suggested by jhurliman
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15 vuotta sitten |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 vuotta sitten |
Teravus Ovares
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26ca3e26bf
Reverts patch from tuco/mikkopa/sempuki mantis #3072
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15 vuotta sitten |
Mike Mazur
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949ae6136e
Change access levels from private to protected to facilitate
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15 vuotta sitten |
Homer Horwitz
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4b760bba79
- Added the fixed Ode.NET.dll
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15 vuotta sitten |
Homer Horwitz
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067a9f3d5f
Added a missing setMass for initializing the mass of prims
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15 vuotta sitten |
Teravus Ovares
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ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
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15 vuotta sitten |
Charles Krinke
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62dd67b8b8
Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:
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16 vuotta sitten |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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16 vuotta sitten |
Teravus Ovares
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6f7a560c04
* A Few physical prim + linkset fixes. Prevent some crashes
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16 vuotta sitten |
Teravus Ovares
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cb73cf1a92
* Fixes a few instances of llSetStatus with Axis lock gone wrong.
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16 vuotta sitten |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 vuotta sitten |
Teravus Ovares
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76e1462dff
* Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
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16 vuotta sitten |