Historique des commits

Auteur SHA1 Message Date
  Teravus Ovares (Dan Olivares) 2b990a61bf This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. il y a 15 ans
  Jeff Ames a23d64dec1 Formatting cleanup. il y a 15 ans
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
  Dr Scofield 1d02636c27 cleaning out warnings. il y a 15 ans
  Teravus Ovares 21d4423030 * Allow passing of material type to physics engine il y a 15 ans
  Teravus Ovares 0d00a767bc * Commit a few fixes to the Vehicle settings il y a 15 ans
  Teravus Ovares 8a7a0190e6 * Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues. il y a 15 ans
  Teravus Ovares eac5d4015d * Committing more BulletDotNETPlugin work il y a 15 ans
  Teravus Ovares d34d5eb3f7 * Adding some organization of vehicle type stuff in the ODEPlugin. il y a 15 ans
  Teravus Ovares b326b55bcd * Added finite testing to the character and object constructor il y a 15 ans
  Teravus Ovares 9bbc7e8bf6 * Added a routine to check if a PhysicsVector and Quaternion is finite il y a 15 ans
  Teravus Ovares 0318e824ae * Remove a debug line of localIDs il y a 15 ans
  Teravus Ovares 6522b4f5d4 * Fixing thread safety of avatar adding and removing from the Physics Scene in the ODEPlugin il y a 15 ans
  idb aab38c2cb2 Ensure the remembered velocity is zero when physical is turned off on a prim. Without this the velocity gets sent to the client and the prim appears to move. il y a 15 ans
  Teravus Ovares f9ebdee1d2 * Tweak llMoveToTarget per mantis 3265 il y a 15 ans
  Teravus Ovares 3a93bb992f * Added some limits to the maximum force applied per second by llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum. il y a 15 ans
  Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that: il y a 15 ans
  Teravus Ovares ac84d3d26b * Fixing a few mass calculation errors suggested by jhurliman il y a 15 ans
  Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: il y a 15 ans
  Teravus Ovares 26ca3e26bf Reverts patch from tuco/mikkopa/sempuki mantis #3072 il y a 15 ans
  Mike Mazur 949ae6136e Change access levels from private to protected to facilitate il y a 15 ans
  Homer Horwitz 4b760bba79 - Added the fixed Ode.NET.dll il y a 15 ans
  Homer Horwitz 067a9f3d5f Added a missing setMass for initializing the mass of prims il y a 15 ans
  Teravus Ovares ec2dc354b4 * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874 il y a 15 ans
  Charles Krinke 62dd67b8b8 Mantis#2796. Thank you kindly, Gerhard for a patch that addresses: il y a 16 ans
  Teravus Ovares 8ad6f575eb * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method. il y a 16 ans
  Teravus Ovares 6f7a560c04 * A Few physical prim + linkset fixes. Prevent some crashes il y a 16 ans
  Teravus Ovares cb73cf1a92 * Fixes a few instances of llSetStatus with Axis lock gone wrong. il y a 16 ans
  Teravus Ovares 3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. il y a 16 ans
  Teravus Ovares 76e1462dff * Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise. il y a 16 ans