Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 rokov pred |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 rokov pred |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 rokov pred |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 rokov pred |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 rokov pred |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 rokov pred |
Jeff Ames
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bf8b5844f2
Formatting cleanup. Minor refactoring.
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16 rokov pred |
Justin Clarke Casey
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0b7626b630
* Remove unused (and somewhat nonsensical) method in PhysicsActor
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16 rokov pred |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 rokov pred |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 rokov pred |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 rokov pred |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 rokov pred |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 rokov pred |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 rokov pred |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 rokov pred |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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16 rokov pred |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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16 rokov pred |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 rokov pred |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 rokov pred |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 rokov pred |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 rokov pred |
lbsa71
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efd90b56b7
* Optimized usings
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17 rokov pred |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 rokov pred |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 rokov pred |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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17 rokov pred |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 rokov pred |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 rokov pred |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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17 rokov pred |
Teravus Ovares
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fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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17 rokov pred |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 rokov pred |