Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 jaren geleden |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 jaren geleden |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 jaren geleden |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 jaren geleden |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 jaren geleden |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 jaren geleden |
Jeff Ames
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bf8b5844f2
Formatting cleanup. Minor refactoring.
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16 jaren geleden |
Justin Clarke Casey
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0b7626b630
* Remove unused (and somewhat nonsensical) method in PhysicsActor
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16 jaren geleden |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 jaren geleden |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 jaren geleden |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 jaren geleden |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 jaren geleden |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 jaren geleden |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 jaren geleden |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 jaren geleden |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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16 jaren geleden |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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16 jaren geleden |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 jaren geleden |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 jaren geleden |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 jaren geleden |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 jaren geleden |
lbsa71
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efd90b56b7
* Optimized usings
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17 jaren geleden |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 jaren geleden |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 jaren geleden |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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17 jaren geleden |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 jaren geleden |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 jaren geleden |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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17 jaren geleden |
Teravus Ovares
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fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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17 jaren geleden |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 jaren geleden |