Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 lat temu |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 lat temu |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 lat temu |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 lat temu |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 lat temu |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 lat temu |
Jeff Ames
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bf8b5844f2
Formatting cleanup. Minor refactoring.
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16 lat temu |
Justin Clarke Casey
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0b7626b630
* Remove unused (and somewhat nonsensical) method in PhysicsActor
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16 lat temu |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 lat temu |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 lat temu |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 lat temu |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 lat temu |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 lat temu |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 lat temu |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 lat temu |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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16 lat temu |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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16 lat temu |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 lat temu |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 lat temu |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 lat temu |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 lat temu |
lbsa71
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efd90b56b7
* Optimized usings
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17 lat temu |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 lat temu |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 lat temu |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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17 lat temu |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 lat temu |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 lat temu |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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17 lat temu |
Teravus Ovares
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fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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17 lat temu |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 lat temu |