Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 gadi atpakaļ |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 gadi atpakaļ |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 gadi atpakaļ |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 gadi atpakaļ |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 gadi atpakaļ |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 gadi atpakaļ |
Jeff Ames
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bf8b5844f2
Formatting cleanup. Minor refactoring.
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16 gadi atpakaļ |
Justin Clarke Casey
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0b7626b630
* Remove unused (and somewhat nonsensical) method in PhysicsActor
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16 gadi atpakaļ |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 gadi atpakaļ |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 gadi atpakaļ |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 gadi atpakaļ |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 gadi atpakaļ |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 gadi atpakaļ |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 gadi atpakaļ |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 gadi atpakaļ |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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16 gadi atpakaļ |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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16 gadi atpakaļ |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 gadi atpakaļ |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 gadi atpakaļ |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 gadi atpakaļ |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 gadi atpakaļ |
lbsa71
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efd90b56b7
* Optimized usings
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17 gadi atpakaļ |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 gadi atpakaļ |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 gadi atpakaļ |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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17 gadi atpakaļ |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 gadi atpakaļ |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 gadi atpakaļ |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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17 gadi atpakaļ |
Teravus Ovares
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fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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17 gadi atpakaļ |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 gadi atpakaļ |