Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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vor 16 Jahren |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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vor 16 Jahren |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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vor 16 Jahren |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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vor 16 Jahren |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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vor 16 Jahren |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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vor 16 Jahren |
Jeff Ames
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bf8b5844f2
Formatting cleanup. Minor refactoring.
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vor 16 Jahren |
Justin Clarke Casey
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0b7626b630
* Remove unused (and somewhat nonsensical) method in PhysicsActor
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vor 16 Jahren |
Jeff Ames
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47180080f0
Formatting cleanup.
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vor 16 Jahren |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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vor 16 Jahren |
Teravus Ovares
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d0123a796b
ODEPlugin
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vor 16 Jahren |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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vor 16 Jahren |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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vor 16 Jahren |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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vor 16 Jahren |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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vor 16 Jahren |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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vor 16 Jahren |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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vor 16 Jahren |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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vor 16 Jahren |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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vor 16 Jahren |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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vor 16 Jahren |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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vor 16 Jahren |
lbsa71
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efd90b56b7
* Optimized usings
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vor 17 Jahren |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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vor 17 Jahren |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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vor 17 Jahren |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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vor 17 Jahren |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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vor 17 Jahren |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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vor 17 Jahren |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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vor 17 Jahren |
Teravus Ovares
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fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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vor 17 Jahren |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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vor 17 Jahren |