.. |
Animation
|
e94831ddab
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
|
12 年之前 |
Scripting
|
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
|
15 年之前 |
Serialization
|
e126915bc1
Change attachment handling to remove object from the scene first as per
|
12 年之前 |
Tests
|
62bc85b5c7
Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
|
12 年之前 |
Types
|
4d83b2d8a6
remove unused BasicQuadTreeNode
|
14 年之前 |
AsyncInventorySender.cs
|
1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
|
12 年之前 |
AsyncSceneObjectGroupDeleter.cs
|
ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
|
12 年之前 |
Border.cs
|
606e831ff5
Formatting cleanup.
|
15 年之前 |
Cardinals.cs
|
56ddd6828c
Add copyright headers. Formatting cleanup.
|
15 年之前 |
CoalescedSceneObjects.cs
|
68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
|
13 年之前 |
EntityBase.cs
|
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
|
13 年之前 |
EntityManager.cs
|
bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
|
13 年之前 |
EventManager.cs
|
31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
|
12 年之前 |
Prioritizer.cs
|
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
|
13 年之前 |
RegionStatsHandler.cs
|
35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
|
12 年之前 |
ReturnInfo.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 年之前 |
Scene.Inventory.cs
|
46a67295dd
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
|
10 年之前 |
Scene.PacketHandlers.cs
|
2358a623e3
minor: Fix bad log message for failure to create an inventory folder
|
12 年之前 |
Scene.Permissions.cs
|
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
|
12 年之前 |
Scene.cs
|
3edfa585ec
If a connecting scene presence is replacing an existing scene presence then bypass close checks.
|
12 年之前 |
SceneBase.cs
|
31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
|
12 年之前 |
SceneCommunicationService.cs
|
0dd14ca0a3
Missing parameter in log error message was throwing exception
|
12 年之前 |
SceneGraph.cs
|
9d5e7c89d9
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
|
12 年之前 |
SceneManager.cs
|
31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
|
12 年之前 |
SceneObjectGroup.Inventory.cs
|
f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
|
12 年之前 |
SceneObjectGroup.cs
|
5914270ff1
Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change.
|
12 年之前 |
SceneObjectPart.cs
|
fbff51f387
Correct an exception report in SceneObjectPart so it outputs the stack.
|
12 年之前 |
SceneObjectPartInventory.cs
|
fc24563206
Add regression TestDetachScriptedAttachmentToInventory()
|
12 年之前 |
ScenePresence.cs
|
d80eda202f
Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in
|
12 年之前 |
SimStatsReporter.cs
|
35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
|
12 年之前 |
TerrainChannel.cs
|
a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
|
12 年之前 |
TerrainUtil.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 年之前 |
UndoState.cs
|
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
|
13 年之前 |
UuidGatherer.cs
|
b868328d51
Comment out the uuid gatherer lines that I accidentally left in.
|
13 年之前 |