Justin Clark-Casey (justincc) 46a67295dd Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state il y a 10 ans
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Animation e94831ddab Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. il y a 12 ans
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon il y a 15 ans
Serialization e126915bc1 Change attachment handling to remove object from the scene first as per il y a 12 ans
Tests 62bc85b5c7 Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. il y a 12 ans
Types 4d83b2d8a6 remove unused BasicQuadTreeNode il y a 14 ans
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id il y a 12 ans
AsyncSceneObjectGroupDeleter.cs ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. il y a 12 ans
Border.cs 606e831ff5 Formatting cleanup. il y a 15 ans
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. il y a 15 ans
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. il y a 13 ans
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! il y a 13 ans
EntityManager.cs bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup il y a 13 ans
EventManager.cs 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available. il y a 12 ans
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. il y a 13 ans
RegionStatsHandler.cs 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. il y a 12 ans
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
Scene.Inventory.cs 46a67295dd Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state il y a 10 ans
Scene.PacketHandlers.cs 2358a623e3 minor: Fix bad log message for failure to create an inventory folder il y a 12 ans
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. il y a 12 ans
Scene.cs 3edfa585ec If a connecting scene presence is replacing an existing scene presence then bypass close checks. il y a 12 ans
SceneBase.cs 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available. il y a 12 ans
SceneCommunicationService.cs 0dd14ca0a3 Missing parameter in log error message was throwing exception il y a 12 ans
SceneGraph.cs 9d5e7c89d9 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. il y a 12 ans
SceneManager.cs 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available. il y a 12 ans
SceneObjectGroup.Inventory.cs f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. il y a 12 ans
SceneObjectGroup.cs 5914270ff1 Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change. il y a 12 ans
SceneObjectPart.cs fbff51f387 Correct an exception report in SceneObjectPart so it outputs the stack. il y a 12 ans
SceneObjectPartInventory.cs fc24563206 Add regression TestDetachScriptedAttachmentToInventory() il y a 12 ans
ScenePresence.cs d80eda202f Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in il y a 12 ans
SimStatsReporter.cs 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. il y a 12 ans
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. il y a 12 ans
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. il y a 13 ans
UuidGatherer.cs b868328d51 Comment out the uuid gatherer lines that I accidentally left in. il y a 13 ans