Justin Clark-Casey (justincc) 46a67295dd Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 年之前
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Animation e94831ddab Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions. 12 年之前
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年之前
Serialization e126915bc1 Change attachment handling to remove object from the scene first as per 12 年之前
Tests 62bc85b5c7 Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. 12 年之前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年之前
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 年之前
AsyncSceneObjectGroupDeleter.cs ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 年之前
Border.cs 606e831ff5 Formatting cleanup. 15 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 年之前
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 年之前
EntityManager.cs bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 13 年之前
EventManager.cs 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available. 12 年之前
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年之前
RegionStatsHandler.cs 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 12 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Scene.Inventory.cs 46a67295dd Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 10 年之前
Scene.PacketHandlers.cs 2358a623e3 minor: Fix bad log message for failure to create an inventory folder 12 年之前
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 年之前
Scene.cs 3edfa585ec If a connecting scene presence is replacing an existing scene presence then bypass close checks. 12 年之前
SceneBase.cs 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available. 12 年之前
SceneCommunicationService.cs 0dd14ca0a3 Missing parameter in log error message was throwing exception 12 年之前
SceneGraph.cs 9d5e7c89d9 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. 12 年之前
SceneManager.cs 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available. 12 年之前
SceneObjectGroup.Inventory.cs f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. 12 年之前
SceneObjectGroup.cs 5914270ff1 Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change. 12 年之前
SceneObjectPart.cs fbff51f387 Correct an exception report in SceneObjectPart so it outputs the stack. 12 年之前
SceneObjectPartInventory.cs fc24563206 Add regression TestDetachScriptedAttachmentToInventory() 12 年之前
ScenePresence.cs d80eda202f Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 12 年之前
SimStatsReporter.cs 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 12 年之前
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 年之前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 年之前
UuidGatherer.cs b868328d51 Comment out the uuid gatherer lines that I accidentally left in. 13 年之前