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Animation
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a3755d831d
Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
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15 yıl önce |
Hypergrid
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1324082b90
refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
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15 yıl önce |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 yıl önce |
Serialization
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ee205e7e81
Formatting cleanup.
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15 yıl önce |
Tests
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9f5c2acd12
Formatting cleanup.
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15 yıl önce |
Types
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8e3dd64282
Removed an innefficent List.Contains lookup from UpdateQueue
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15 yıl önce |
AsyncSceneObjectGroupDeleter.cs
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ee205e7e81
Formatting cleanup.
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15 yıl önce |
Border.cs
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606e831ff5
Formatting cleanup.
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15 yıl önce |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 yıl önce |
EntityBase.cs
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ec2ebf2598
Removing EntityBase.Rotation
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15 yıl önce |
EntityManager.cs
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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15 yıl önce |
EventManager.cs
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ee205e7e81
Formatting cleanup.
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15 yıl önce |
RegionStatsHandler.cs
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6878b26b0d
Merge branch 'diva-textures-osgrid'
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15 yıl önce |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 yıl önce |
Scene.Inventory.cs
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2e24415077
undo previous changes
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15 yıl önce |
Scene.PacketHandlers.cs
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c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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15 yıl önce |
Scene.Permissions.cs
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2913c24c8a
* Commented out two noisy debug lines in the LLUDP server
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15 yıl önce |
Scene.cs
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0ff3c28f90
* This doesn't fix mantis 3522, but it should mitigate it.
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15 yıl önce |
SceneBase.cs
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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15 yıl önce |
SceneCommunicationService.cs
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1324082b90
refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
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15 yıl önce |
SceneGraph.cs
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59eb378d16
Small performance tweaks to code called by the heartbeat loop
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15 yıl önce |
SceneManager.cs
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88ead9ee63
pass all command parameters to load/save oar, not just the filename
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15 yıl önce |
SceneObjectGroup.Inventory.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 yıl önce |
SceneObjectGroup.cs
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f253c05630
Reset update flag when a SOG is deleted. This fixes llDie();
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15 yıl önce |
SceneObjectPart.cs
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7760da1a4c
* Fixes the second of two terse update issues. Physical objects should react normally again.
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15 yıl önce |
SceneObjectPartInventory.cs
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bf5e51ec2c
Add position and region of prim items with missing assets in log reports
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15 yıl önce |
ScenePresence.cs
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a642968fd5
* Reverting last commit.. because it just made it worse.
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15 yıl önce |
SceneViewer.cs
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 yıl önce |
SimStatsReporter.cs
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ee205e7e81
Formatting cleanup.
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15 yıl önce |
TerrainChannel.cs
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 yıl önce |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 yıl önce |
UndoState.cs
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fa786c480b
Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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15 yıl önce |
UuidGatherer.cs
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bb92ba97c6
Stop iar save failing on corrupt assets
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15 yıl önce |