Justin Clark-Casey (justincc) bf5e51ec2c Add position and region of prim items with missing assets in log reports 15 年之前
..
Animation a3755d831d Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers 15 年之前
Hypergrid 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 15 年之前
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年之前
Serialization ee205e7e81 Formatting cleanup. 15 年之前
Tests 9f5c2acd12 Formatting cleanup. 15 年之前
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue 15 年之前
AsyncSceneObjectGroupDeleter.cs ee205e7e81 Formatting cleanup. 15 年之前
Border.cs 606e831ff5 Formatting cleanup. 15 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
EntityBase.cs ec2ebf2598 Removing EntityBase.Rotation 15 年之前
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 年之前
EventManager.cs ee205e7e81 Formatting cleanup. 15 年之前
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' 15 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Scene.Inventory.cs 2e24415077 undo previous changes 15 年之前
Scene.PacketHandlers.cs c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP 15 年之前
Scene.Permissions.cs 2913c24c8a * Commented out two noisy debug lines in the LLUDP server 15 年之前
Scene.cs 0ff3c28f90 * This doesn't fix mantis 3522, but it should mitigate it. 15 年之前
SceneBase.cs 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 15 年之前
SceneCommunicationService.cs 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 15 年之前
SceneGraph.cs 59eb378d16 Small performance tweaks to code called by the heartbeat loop 15 年之前
SceneManager.cs 88ead9ee63 pass all command parameters to load/save oar, not just the filename 15 年之前
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
SceneObjectGroup.cs f253c05630 Reset update flag when a SOG is deleted. This fixes llDie(); 15 年之前
SceneObjectPart.cs 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 15 年之前
SceneObjectPartInventory.cs bf5e51ec2c Add position and region of prim items with missing assets in log reports 15 年之前
ScenePresence.cs a642968fd5 * Reverting last commit.. because it just made it worse. 15 年之前
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年之前
SimStatsReporter.cs ee205e7e81 Formatting cleanup. 15 年之前
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 年之前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 15 年之前
UuidGatherer.cs bb92ba97c6 Stop iar save failing on corrupt assets 15 年之前