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Animation
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a3755d831d
Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
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15 年之前 |
Hypergrid
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1324082b90
refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
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15 年之前 |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 年之前 |
Serialization
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ee205e7e81
Formatting cleanup.
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15 年之前 |
Tests
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9f5c2acd12
Formatting cleanup.
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15 年之前 |
Types
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8e3dd64282
Removed an innefficent List.Contains lookup from UpdateQueue
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15 年之前 |
AsyncSceneObjectGroupDeleter.cs
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ee205e7e81
Formatting cleanup.
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15 年之前 |
Border.cs
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606e831ff5
Formatting cleanup.
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15 年之前 |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 年之前 |
EntityBase.cs
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ec2ebf2598
Removing EntityBase.Rotation
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15 年之前 |
EntityManager.cs
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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15 年之前 |
EventManager.cs
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ee205e7e81
Formatting cleanup.
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15 年之前 |
RegionStatsHandler.cs
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6878b26b0d
Merge branch 'diva-textures-osgrid'
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15 年之前 |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
Scene.Inventory.cs
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2e24415077
undo previous changes
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15 年之前 |
Scene.PacketHandlers.cs
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c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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15 年之前 |
Scene.Permissions.cs
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2913c24c8a
* Commented out two noisy debug lines in the LLUDP server
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15 年之前 |
Scene.cs
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0ff3c28f90
* This doesn't fix mantis 3522, but it should mitigate it.
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15 年之前 |
SceneBase.cs
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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15 年之前 |
SceneCommunicationService.cs
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1324082b90
refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
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15 年之前 |
SceneGraph.cs
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59eb378d16
Small performance tweaks to code called by the heartbeat loop
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15 年之前 |
SceneManager.cs
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88ead9ee63
pass all command parameters to load/save oar, not just the filename
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15 年之前 |
SceneObjectGroup.Inventory.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
SceneObjectGroup.cs
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f253c05630
Reset update flag when a SOG is deleted. This fixes llDie();
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15 年之前 |
SceneObjectPart.cs
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7760da1a4c
* Fixes the second of two terse update issues. Physical objects should react normally again.
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15 年之前 |
SceneObjectPartInventory.cs
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bf5e51ec2c
Add position and region of prim items with missing assets in log reports
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15 年之前 |
ScenePresence.cs
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a642968fd5
* Reverting last commit.. because it just made it worse.
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15 年之前 |
SceneViewer.cs
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 年之前 |
SimStatsReporter.cs
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ee205e7e81
Formatting cleanup.
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15 年之前 |
TerrainChannel.cs
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 年之前 |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
UndoState.cs
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fa786c480b
Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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15 年之前 |
UuidGatherer.cs
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bb92ba97c6
Stop iar save failing on corrupt assets
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15 年之前 |