Justin Clark-Casey (justincc) bf5e51ec2c Add position and region of prim items with missing assets in log reports преди 15 години
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Animation a3755d831d Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers преди 15 години
Hypergrid 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class преди 15 години
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon преди 15 години
Serialization ee205e7e81 Formatting cleanup. преди 15 години
Tests 9f5c2acd12 Formatting cleanup. преди 15 години
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue преди 15 години
AsyncSceneObjectGroupDeleter.cs ee205e7e81 Formatting cleanup. преди 15 години
Border.cs 606e831ff5 Formatting cleanup. преди 15 години
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. преди 15 години
EntityBase.cs ec2ebf2598 Removing EntityBase.Rotation преди 15 години
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference преди 15 години
EventManager.cs ee205e7e81 Formatting cleanup. преди 15 години
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' преди 15 години
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
Scene.Inventory.cs 2e24415077 undo previous changes преди 15 години
Scene.PacketHandlers.cs c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP преди 15 години
Scene.Permissions.cs 2913c24c8a * Commented out two noisy debug lines in the LLUDP server преди 15 години
Scene.cs 0ff3c28f90 * This doesn't fix mantis 3522, but it should mitigate it. преди 15 години
SceneBase.cs 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking преди 15 години
SceneCommunicationService.cs 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class преди 15 години
SceneGraph.cs 59eb378d16 Small performance tweaks to code called by the heartbeat loop преди 15 години
SceneManager.cs 88ead9ee63 pass all command parameters to load/save oar, not just the filename преди 15 години
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
SceneObjectGroup.cs f253c05630 Reset update flag when a SOG is deleted. This fixes llDie(); преди 15 години
SceneObjectPart.cs 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. преди 15 години
SceneObjectPartInventory.cs bf5e51ec2c Add position and region of prim items with missing assets in log reports преди 15 години
ScenePresence.cs a642968fd5 * Reverting last commit.. because it just made it worse. преди 15 години
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon преди 15 години
SimStatsReporter.cs ee205e7e81 Formatting cleanup. преди 15 години
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) преди 15 години
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. преди 15 години
UuidGatherer.cs bb92ba97c6 Stop iar save failing on corrupt assets преди 15 години