Justin Clark-Casey (justincc) bf5e51ec2c Add position and region of prim items with missing assets in log reports 15 years ago
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Animation a3755d831d Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers 15 years ago
Hypergrid 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 15 years ago
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 years ago
Serialization ee205e7e81 Formatting cleanup. 15 years ago
Tests 9f5c2acd12 Formatting cleanup. 15 years ago
Types 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue 15 years ago
AsyncSceneObjectGroupDeleter.cs ee205e7e81 Formatting cleanup. 15 years ago
Border.cs 606e831ff5 Formatting cleanup. 15 years ago
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 years ago
EntityBase.cs ec2ebf2598 Removing EntityBase.Rotation 15 years ago
EntityManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 years ago
EventManager.cs ee205e7e81 Formatting cleanup. 15 years ago
RegionStatsHandler.cs 6878b26b0d Merge branch 'diva-textures-osgrid' 15 years ago
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Scene.Inventory.cs 2e24415077 undo previous changes 15 years ago
Scene.PacketHandlers.cs c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP 15 years ago
Scene.Permissions.cs 2913c24c8a * Commented out two noisy debug lines in the LLUDP server 15 years ago
Scene.cs 0ff3c28f90 * This doesn't fix mantis 3522, but it should mitigate it. 15 years ago
SceneBase.cs 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 15 years ago
SceneCommunicationService.cs 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 15 years ago
SceneGraph.cs 59eb378d16 Small performance tweaks to code called by the heartbeat loop 15 years ago
SceneManager.cs 88ead9ee63 pass all command parameters to load/save oar, not just the filename 15 years ago
SceneObjectGroup.Inventory.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
SceneObjectGroup.cs f253c05630 Reset update flag when a SOG is deleted. This fixes llDie(); 15 years ago
SceneObjectPart.cs 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 15 years ago
SceneObjectPartInventory.cs bf5e51ec2c Add position and region of prim items with missing assets in log reports 15 years ago
ScenePresence.cs a642968fd5 * Reverting last commit.. because it just made it worse. 15 years ago
SceneViewer.cs 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 years ago
SimStatsReporter.cs ee205e7e81 Formatting cleanup. 15 years ago
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 years ago
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
UndoState.cs fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 15 years ago
UuidGatherer.cs bb92ba97c6 Stop iar save failing on corrupt assets 15 years ago