.. |
Animation
|
4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
|
13 years ago |
Scripting
|
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
|
15 years ago |
Serialization
|
cf3ffe5bb4
Fix llAttachToAvatar()
|
13 years ago |
Tests
|
c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
|
13 years ago |
Types
|
4d83b2d8a6
remove unused BasicQuadTreeNode
|
14 years ago |
AsyncInventorySender.cs
|
e68ae44b6b
minor: remove mono compiler warning
|
13 years ago |
AsyncSceneObjectGroupDeleter.cs
|
71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
|
13 years ago |
Border.cs
|
606e831ff5
Formatting cleanup.
|
15 years ago |
Cardinals.cs
|
56ddd6828c
Add copyright headers. Formatting cleanup.
|
15 years ago |
CoalescedSceneObjects.cs
|
68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
|
13 years ago |
EntityBase.cs
|
6d4432f440
refactor: simplify EntityBase.IsDeleted property
|
13 years ago |
EntityManager.cs
|
3b1c91c24b
remove mono compiler warnings
|
14 years ago |
EventManager.cs
|
6e4ec29722
Do a partial fix/implementation of OSSL osNpcMoveTo()
|
13 years ago |
Prioritizer.cs
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
13 years ago |
RegionStatsHandler.cs
|
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
|
15 years ago |
ReturnInfo.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
Scene.Inventory.cs
|
795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
|
13 years ago |
Scene.PacketHandlers.cs
|
9f72fbcb75
Add an async inventory details sender to respond to FetchInventory packets.
|
13 years ago |
Scene.Permissions.cs
|
5286198650
Add permissions hooks for object transfers
|
14 years ago |
Scene.cs
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
13 years ago |
SceneBase.cs
|
c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
|
13 years ago |
SceneCommunicationService.cs
|
cf24069227
Change UpdateAgent (for changes in agent position) to be sent
|
14 years ago |
SceneGraph.cs
|
795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
|
13 years ago |
SceneManager.cs
|
384cb79a1a
Merge branch 'master' into bulletsim
|
13 years ago |
SceneObjectGroup.Inventory.cs
|
e36cab99fd
minor: small amount of method doc and some commented out odds and ends
|
13 years ago |
SceneObjectGroup.cs
|
1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
|
13 years ago |
SceneObjectPart.cs
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
13 years ago |
SceneObjectPartInventory.cs
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
13 years ago |
ScenePresence.cs
|
be357f8fee
Fix bug in persisting saved appearances for npcs
|
13 years ago |
SceneViewer.cs
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
13 years ago |
SimStatsReporter.cs
|
004b395d12
Make SImStatsReporter pick ObjectCapacity striaght out of region info
|
14 years ago |
TerrainChannel.cs
|
387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
|
15 years ago |
TerrainUtil.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
UndoState.cs
|
c122489e09
Partially fix autopilot/go here
|
13 years ago |
UuidGatherer.cs
|
63c1b7e475
Alter uuid gather so that it properly analyzes coalesced objects.
|
13 years ago |