Mic Bowman 17dab7245f Merge branch 'master' into bulletsim %!s(int64=13) %!d(string=hai) anos
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Animation 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. %!s(int64=13) %!d(string=hai) anos
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon %!s(int64=15) %!d(string=hai) anos
Serialization cf3ffe5bb4 Fix llAttachToAvatar() %!s(int64=13) %!d(string=hai) anos
Tests c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. %!s(int64=13) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncInventorySender.cs e68ae44b6b minor: remove mono compiler warning %!s(int64=13) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() %!s(int64=13) %!d(string=hai) anos
Border.cs 606e831ff5 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. %!s(int64=13) %!d(string=hai) anos
EntityBase.cs 6d4432f440 refactor: simplify EntityBase.IsDeleted property %!s(int64=13) %!d(string=hai) anos
EntityManager.cs 3b1c91c24b remove mono compiler warnings %!s(int64=14) %!d(string=hai) anos
EventManager.cs 6e4ec29722 Do a partial fix/implementation of OSSL osNpcMoveTo() %!s(int64=13) %!d(string=hai) anos
Prioritizer.cs 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values %!s(int64=13) %!d(string=hai) anos
RegionStatsHandler.cs c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. %!s(int64=15) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Scene.Inventory.cs 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart %!s(int64=13) %!d(string=hai) anos
Scene.PacketHandlers.cs 9f72fbcb75 Add an async inventory details sender to respond to FetchInventory packets. %!s(int64=13) %!d(string=hai) anos
Scene.Permissions.cs 5286198650 Add permissions hooks for object transfers %!s(int64=14) %!d(string=hai) anos
Scene.cs 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values %!s(int64=13) %!d(string=hai) anos
SceneBase.cs c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. %!s(int64=13) %!d(string=hai) anos
SceneCommunicationService.cs cf24069227 Change UpdateAgent (for changes in agent position) to be sent %!s(int64=14) %!d(string=hai) anos
SceneGraph.cs 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart %!s(int64=13) %!d(string=hai) anos
SceneManager.cs 384cb79a1a Merge branch 'master' into bulletsim %!s(int64=13) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs e36cab99fd minor: small amount of method doc and some commented out odds and ends %!s(int64=13) %!d(string=hai) anos
SceneObjectGroup.cs 1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. %!s(int64=13) %!d(string=hai) anos
SceneObjectPart.cs 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values %!s(int64=13) %!d(string=hai) anos
SceneObjectPartInventory.cs 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values %!s(int64=13) %!d(string=hai) anos
ScenePresence.cs be357f8fee Fix bug in persisting saved appearances for npcs %!s(int64=13) %!d(string=hai) anos
SceneViewer.cs 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values %!s(int64=13) %!d(string=hai) anos
SimStatsReporter.cs 004b395d12 Make SImStatsReporter pick ObjectCapacity striaght out of region info %!s(int64=14) %!d(string=hai) anos
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) %!s(int64=15) %!d(string=hai) anos
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
UndoState.cs c122489e09 Partially fix autopilot/go here %!s(int64=13) %!d(string=hai) anos
UuidGatherer.cs 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. %!s(int64=13) %!d(string=hai) anos