Adam Frisby 712b43ad2e * Rex merge, bin dir. 16 роки тому
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AnimationsAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
Avatar 778092e075 Part #2 of previous commit. 16 роки тому
BodyPartsAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
ClothingAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
GesturesAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
LandmarksAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
NotecardsAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
ObjectsAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
OpenSimAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
PhotosAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
ScriptsAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
SoundsAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
TexturesAssetSet 712b43ad2e * Rex merge, bin dir. 16 роки тому
AssetSets.xml 778092e075 Part #2 of previous commit. 16 роки тому
README.txt 778092e075 Part #2 of previous commit. 16 роки тому

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.