Adam Frisby 712b43ad2e * Rex merge, bin dir. 16 лет назад
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AnimationsAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
Avatar 778092e075 Part #2 of previous commit. 16 лет назад
BodyPartsAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
ClothingAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
GesturesAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
LandmarksAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
NotecardsAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
ObjectsAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
OpenSimAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
PhotosAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
ScriptsAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
SoundsAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
TexturesAssetSet 712b43ad2e * Rex merge, bin dir. 16 лет назад
AssetSets.xml 778092e075 Part #2 of previous commit. 16 лет назад
README.txt 778092e075 Part #2 of previous commit. 16 лет назад

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.