Commit History

作者 SHA1 備註 提交日期
  UbitUmarov d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester 2 年之前
  UbitUmarov b783244a50 move http range parser to util 6 年之前
  UbitUmarov 0ba13b9b00 recover GetMesh2 cap 6 年之前
  UbitUmarov 6ea394467d if viewer asks for range reply in same format even if its full data 6 年之前
  UbitUmarov 57ec0d3884 change caps get mesh and texture throttle 6 年之前
  UbitUmarov 5c79e03f18 some cleanup 8 年之前
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 年之前
  UbitUmarov 371c9dd2af bad merge? 9 年之前
  UbitUmarov 018d855f28 turn off KeepAlive 9 年之前
  UbitUmarov 05d72f77ff do keepalive on mesh and texture GET. Dont use reusecontext any where. 9 年之前
  Freaky Tech 4de10a45e9 revised GetMesh to not use intermediate base64 coding scheme 9 年之前
  Justin Clark-Casey (justincc) 16a5e15443 Allow GetMesh capability to be served directly by a server like GetTexture 10 年之前
  teravus a118001181 * Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 12 年之前
  teravus 5e0294815f * Plumbing and basic setting of the GetMesh Cap Throttler. 12 年之前
  teravus 619c39e514 * Fixes mesh loading issues in last commit. 12 年之前
  teravus cda127e30f * Prep work switching the GetMeshModule over to a poll service. 12 年之前
  Justin Clark-Casey (justincc) 3146f4bae0 Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical 13 年之前
  Diva Canto aba9ffdbd0 Refactored the GetMesh module into a handler and a module, to be the same as GetTexture. 13 年之前