UbitUmarov
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c060ce1c9c
several cosmetic on physics
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há 2 anos atrás |
UbitUmarov
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0289011442
cosmetics on ubder meshing
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há 2 anos atrás |
UbitUmarov
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f5883d8ce6
revert introduction of some in arguments
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há 2 anos atrás |
UbitUmarov
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65925027f1
c# things on physics; remove unused file (runprebuild)
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há 2 anos atrás |
UbitUmarov
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d37bed10c9
ubode things
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há 2 anos atrás |
UbitUmarov
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f7e7e9c054
ubode things
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há 2 anos atrás |
UbitUmarov
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b763428ede
ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics
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há 2 anos atrás |
UbitUmarov
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5289b5c6bf
minor change on collision account
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há 2 anos atrás |
UbitUmarov
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6d701b6759
add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
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há 2 anos atrás |
UbitUmarov
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ad17ce0b51
CameraData is a bit too large to be a struct
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há 2 anos atrás |
UbitUmarov
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5728d634b5
cosmetics
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há 2 anos atrás |
UbitUmarov
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9d8220ac9f
some reduction on large colision repulsive force on non physical placement of physical prims
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há 7 anos atrás |
UbitUmarov
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443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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há 7 anos atrás |
UbitUmarov
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6a35a965ff
add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
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há 7 anos atrás |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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há 8 anos atrás |
UbitUmarov
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0628671d69
missing file
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há 8 anos atrás |
UbitUmarov
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9128c88d9b
remove excess data
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há 8 anos atrás |
Vegaslon
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c918dd74da
Import plumbing from Halcyon for camera data to physics engine.
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há 8 anos atrás |
UbitUmarov
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fcdf0b00b1
add give a body to default rootVelocity
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há 8 anos atrás |
UbitUmarov
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aa9503ab86
revert bad last changes and fix the issue another way
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há 8 anos atrás |
UbitUmarov
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42a072d181
preserve max relative velocity on a colision report time slice
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há 8 anos atrás |
UbitUmarov
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b2acef8aad
remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde
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há 9 anos atrás |
UbitUmarov
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deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
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há 9 anos atrás |
UbitUmarov
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0045398324
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
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há 9 anos atrás |
Robert Adams
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e1ce04de42
Implement an overridable implementation of PhysicsActor.SetVehicle()
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há 9 anos atrás |
UbitUmarov
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aa3303e3af
add get method on physics actors PIDHoverActive
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há 9 anos atrás |
Robert Adams
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e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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há 9 anos atrás |
Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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há 9 anos atrás |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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há 9 anos atrás |
Diva Canto
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1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
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há 9 anos atrás |