UbitUmarov
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c060ce1c9c
several cosmetic on physics
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2 rokov pred |
UbitUmarov
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0289011442
cosmetics on ubder meshing
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2 rokov pred |
UbitUmarov
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f5883d8ce6
revert introduction of some in arguments
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2 rokov pred |
UbitUmarov
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65925027f1
c# things on physics; remove unused file (runprebuild)
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2 rokov pred |
UbitUmarov
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d37bed10c9
ubode things
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2 rokov pred |
UbitUmarov
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f7e7e9c054
ubode things
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2 rokov pred |
UbitUmarov
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b763428ede
ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics
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2 rokov pred |
UbitUmarov
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5289b5c6bf
minor change on collision account
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2 rokov pred |
UbitUmarov
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6d701b6759
add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
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2 rokov pred |
UbitUmarov
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ad17ce0b51
CameraData is a bit too large to be a struct
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2 rokov pred |
UbitUmarov
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5728d634b5
cosmetics
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2 rokov pred |
UbitUmarov
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9d8220ac9f
some reduction on large colision repulsive force on non physical placement of physical prims
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7 rokov pred |
UbitUmarov
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443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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7 rokov pred |
UbitUmarov
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6a35a965ff
add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
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7 rokov pred |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 rokov pred |
UbitUmarov
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0628671d69
missing file
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8 rokov pred |
UbitUmarov
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9128c88d9b
remove excess data
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8 rokov pred |
Vegaslon
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c918dd74da
Import plumbing from Halcyon for camera data to physics engine.
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8 rokov pred |
UbitUmarov
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fcdf0b00b1
add give a body to default rootVelocity
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8 rokov pred |
UbitUmarov
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aa9503ab86
revert bad last changes and fix the issue another way
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8 rokov pred |
UbitUmarov
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42a072d181
preserve max relative velocity on a colision report time slice
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8 rokov pred |
UbitUmarov
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b2acef8aad
remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde
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9 rokov pred |
UbitUmarov
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deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
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9 rokov pred |
UbitUmarov
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0045398324
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
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9 rokov pred |
Robert Adams
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e1ce04de42
Implement an overridable implementation of PhysicsActor.SetVehicle()
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9 rokov pred |
UbitUmarov
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aa3303e3af
add get method on physics actors PIDHoverActive
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9 rokov pred |
Robert Adams
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e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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9 rokov pred |
Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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9 rokov pred |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 rokov pred |
Diva Canto
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1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
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9 rokov pred |