Melanie 332463ca94 Fix up the weird Lindenish "setaccess" message. Talk about strange.... 14 ani în urmă
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Tests 429a84f390 Beginning work on the new LLUDP implementation 14 ani în urmă
IncomingPacket.cs 61b5372153 * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written 14 ani în urmă
IncomingPacketHistoryCollection.cs e7c877407f * Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet 14 ani în urmă
J2KImage.cs 4b5a2f8c02 Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle 14 ani în urmă
LLClientView.cs 332463ca94 Fix up the weird Lindenish "setaccess" message. Talk about strange.... 14 ani în urmă
LLFileTransfer.cs afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 14 ani în urmă
LLImageManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 14 ani în urmă
LLUDPClient.cs d4073d9bd5 * Fix Inconsistent line ending style in LLUDPClient 14 ani în urmă
LLUDPServer.cs 4ef8dc7d96 * Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not. 14 ani în urmă
OpenSimUDPBase.cs 1afe5a528c minor: remove some mono compiler warnings 14 ani în urmă
OutgoingPacket.cs 61b5372153 * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written 14 ani în urmă
ThrottleRates.cs 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task 14 ani în urmă
TokenBucket.cs cde47c2b3d Committing Jim's optimization to replace the 20ms sleep in outgoing packet handling with an interruptible wait handle 14 ani în urmă
UnackedPacketCollection.cs 6492640e72 * Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue 14 ani în urmă