Melanie 332463ca94 Fix up the weird Lindenish "setaccess" message. Talk about strange.... před 14 roky
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Tests 429a84f390 Beginning work on the new LLUDP implementation před 14 roky
IncomingPacket.cs 61b5372153 * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written před 14 roky
IncomingPacketHistoryCollection.cs e7c877407f * Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet před 14 roky
J2KImage.cs 4b5a2f8c02 Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle před 14 roky
LLClientView.cs 332463ca94 Fix up the weird Lindenish "setaccess" message. Talk about strange.... před 14 roky
LLFileTransfer.cs afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen před 14 roky
LLImageManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference před 14 roky
LLUDPClient.cs d4073d9bd5 * Fix Inconsistent line ending style in LLUDPClient před 14 roky
LLUDPServer.cs 4ef8dc7d96 * Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not. před 14 roky
OpenSimUDPBase.cs 1afe5a528c minor: remove some mono compiler warnings před 14 roky
OutgoingPacket.cs 61b5372153 * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written před 14 roky
ThrottleRates.cs 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task před 14 roky
TokenBucket.cs cde47c2b3d Committing Jim's optimization to replace the 20ms sleep in outgoing packet handling with an interruptible wait handle před 14 roky
UnackedPacketCollection.cs 6492640e72 * Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue před 14 roky