Melanie 332463ca94 Fix up the weird Lindenish "setaccess" message. Talk about strange.... il y a 14 ans
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Tests 429a84f390 Beginning work on the new LLUDP implementation il y a 15 ans
IncomingPacket.cs 61b5372153 * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written il y a 15 ans
IncomingPacketHistoryCollection.cs e7c877407f * Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet il y a 15 ans
J2KImage.cs 4b5a2f8c02 Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle il y a 15 ans
LLClientView.cs 332463ca94 Fix up the weird Lindenish "setaccess" message. Talk about strange.... il y a 14 ans
LLFileTransfer.cs afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen il y a 15 ans
LLImageManager.cs 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference il y a 15 ans
LLUDPClient.cs d4073d9bd5 * Fix Inconsistent line ending style in LLUDPClient il y a 15 ans
LLUDPServer.cs 4ef8dc7d96 * Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not. il y a 15 ans
OpenSimUDPBase.cs 1afe5a528c minor: remove some mono compiler warnings il y a 15 ans
OutgoingPacket.cs 61b5372153 * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written il y a 15 ans
ThrottleRates.cs 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task il y a 15 ans
TokenBucket.cs cde47c2b3d Committing Jim's optimization to replace the 20ms sleep in outgoing packet handling with an interruptible wait handle il y a 15 ans
UnackedPacketCollection.cs 6492640e72 * Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue il y a 15 ans