Dan Lake 2e106cd5de Change to earlier commit for TargetVelocity to support distributed physics. 12 years ago
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Animation fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing 12 years ago
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 years ago
Serialization e126915bc1 Change attachment handling to remove object from the scene first as per 12 years ago
Tests 22e216fd12 In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close()) 12 years ago
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 years ago
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 years ago
AsyncSceneObjectGroupDeleter.cs ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 years ago
Border.cs 606e831ff5 Formatting cleanup. 15 years ago
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 years ago
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 years ago
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 years ago
EntityManager.cs bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 13 years ago
EventManager.cs 528085adef minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread. 12 years ago
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 years ago
RegionStatsHandler.cs 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 12 years ago
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Scene.Inventory.cs 16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates. 12 years ago
Scene.PacketHandlers.cs c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers. 12 years ago
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 years ago
Scene.cs 984faf24df Only create a new list to check if objects have reached targets if there actually are any targets. 12 years ago
SceneBase.cs 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available. 12 years ago
SceneCommunicationService.cs 0dd14ca0a3 Missing parameter in log error message was throwing exception 12 years ago
SceneGraph.cs 81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID. 12 years ago
SceneManager.cs 5dd2569bf7 Added unit tests for multi-region OARs 12 years ago
SceneObjectGroup.Inventory.cs f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. 12 years ago
SceneObjectGroup.cs afab5f5cd1 extend coment to include all unused SOG CheckSculptAndLoad() 12 years ago
SceneObjectPart.cs c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 12 years ago
SceneObjectPartInventory.cs 6235d16c31 Make "show object part" command correctly display script status. 12 years ago
ScenePresence.cs 2e106cd5de Change to earlier commit for TargetVelocity to support distributed physics. 12 years ago
SimStatsReporter.cs 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 12 years ago
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 years ago
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 years ago
UuidGatherer.cs d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 12 years ago