randomhuman 30306a775a Made it impossible to create a user with names containing spaces and prevented passwords from being echoed after enter is pressed. 14 年 前
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Animation 120f3a18f2 Correct some script constants. 14 年 前
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年 前
Serialization dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年 前
Tests 9be1c0ff44 * Cache null account responses in the SimianUserAccountServiceConnector to avoid repeated requests for missing avatar IDs 14 年 前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年 前
AsyncSceneObjectGroupDeleter.cs 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 年 前
Border.cs 606e831ff5 Formatting cleanup. 15 年 前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年 前
EntityBase.cs 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 年 前
EntityManager.cs b597a295c4 Second pass at cleaning up thread safety in EntityManager and SceneGraph 14 年 前
EventManager.cs 953b7f4917 Add test to check persistence of newly added pre-linked objects 14 年 前
Prioritizer.cs df702417dc Remove mono compiler warnings 14 年 前
RegionStatsHandler.cs c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 15 年 前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
Scene.Inventory.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年 前
Scene.PacketHandlers.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年 前
Scene.Permissions.cs 1270727c96 Merge branch 'moap' 14 年 前
Scene.cs 30306a775a Made it impossible to create a user with names containing spaces and prevented passwords from being echoed after enter is pressed. 14 年 前
SceneBase.cs 041f253e2b minor: comment out region interface registration log msg I accidentally left in last week 14 年 前
SceneCommunicationService.cs df702417dc Remove mono compiler warnings 14 年 前
SceneGraph.cs b597a295c4 Second pass at cleaning up thread safety in EntityManager and SceneGraph 14 年 前
SceneManager.cs ab875b32c1 Make console backup command do a forced backup rather than non-forced 14 年 前
SceneObjectGroup.Inventory.cs 39cd57598b Fix a permissions issue 14 年 前
SceneObjectGroup.cs b597a295c4 Second pass at cleaning up thread safety in EntityManager and SceneGraph 14 年 前
SceneObjectPart.cs f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well 14 年 前
SceneObjectPartInventory.cs f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well 14 年 前
ScenePresence.cs 1c8bc9b7b6 Remove commented code and the comment, as the change has proven out 14 年 前
SceneViewer.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年 前
SimStatsReporter.cs 70d5b1c34c Formatting cleanup. Add copyright headers. 15 年 前
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 年 前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
UndoState.cs 9821c4f566 Revolution is on the roll again! :) 14 年 前
UuidGatherer.cs 74ef1ed36f add prim item and test asset save in save oar unit test 14 年 前