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Animation
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120f3a18f2
Correct some script constants.
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14 年 前 |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 年 前 |
Serialization
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 年 前 |
Tests
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9be1c0ff44
* Cache null account responses in the SimianUserAccountServiceConnector to avoid repeated requests for missing avatar IDs
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14 年 前 |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 年 前 |
AsyncSceneObjectGroupDeleter.cs
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11f4a65f42
Fix deletion persistence when freshly delinked prims are removed
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14 年 前 |
Border.cs
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606e831ff5
Formatting cleanup.
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15 年 前 |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 年 前 |
EntityBase.cs
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11f4a65f42
Fix deletion persistence when freshly delinked prims are removed
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14 年 前 |
EntityManager.cs
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b597a295c4
Second pass at cleaning up thread safety in EntityManager and SceneGraph
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14 年 前 |
EventManager.cs
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953b7f4917
Add test to check persistence of newly added pre-linked objects
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14 年 前 |
Prioritizer.cs
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df702417dc
Remove mono compiler warnings
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14 年 前 |
RegionStatsHandler.cs
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c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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15 年 前 |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年 前 |
Scene.Inventory.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 年 前 |
Scene.PacketHandlers.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 年 前 |
Scene.Permissions.cs
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1270727c96
Merge branch 'moap'
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14 年 前 |
Scene.cs
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30306a775a
Made it impossible to create a user with names containing spaces and prevented passwords from being echoed after enter is pressed.
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14 年 前 |
SceneBase.cs
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041f253e2b
minor: comment out region interface registration log msg I accidentally left in last week
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14 年 前 |
SceneCommunicationService.cs
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df702417dc
Remove mono compiler warnings
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14 年 前 |
SceneGraph.cs
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b597a295c4
Second pass at cleaning up thread safety in EntityManager and SceneGraph
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14 年 前 |
SceneManager.cs
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ab875b32c1
Make console backup command do a forced backup rather than non-forced
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14 年 前 |
SceneObjectGroup.Inventory.cs
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39cd57598b
Fix a permissions issue
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14 年 前 |
SceneObjectGroup.cs
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b597a295c4
Second pass at cleaning up thread safety in EntityManager and SceneGraph
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14 年 前 |
SceneObjectPart.cs
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f7b28dd321
If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
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14 年 前 |
SceneObjectPartInventory.cs
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f7b28dd321
If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
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14 年 前 |
ScenePresence.cs
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1c8bc9b7b6
Remove commented code and the comment, as the change has proven out
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14 年 前 |
SceneViewer.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 年 前 |
SimStatsReporter.cs
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 年 前 |
TerrainChannel.cs
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 年 前 |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年 前 |
UndoState.cs
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9821c4f566
Revolution is on the roll again! :)
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14 年 前 |
UuidGatherer.cs
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74ef1ed36f
add prim item and test asset save in save oar unit test
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14 年 前 |