randomhuman 30306a775a Made it impossible to create a user with names containing spaces and prevented passwords from being echoed after enter is pressed. %!s(int64=14) %!d(string=hai) anos
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Animation 120f3a18f2 Correct some script constants. %!s(int64=14) %!d(string=hai) anos
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon %!s(int64=15) %!d(string=hai) anos
Serialization dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph %!s(int64=14) %!d(string=hai) anos
Tests 9be1c0ff44 * Cache null account responses in the SimianUserAccountServiceConnector to avoid repeated requests for missing avatar IDs %!s(int64=14) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed %!s(int64=14) %!d(string=hai) anos
Border.cs 606e831ff5 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
EntityBase.cs 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed %!s(int64=14) %!d(string=hai) anos
EntityManager.cs b597a295c4 Second pass at cleaning up thread safety in EntityManager and SceneGraph %!s(int64=14) %!d(string=hai) anos
EventManager.cs 953b7f4917 Add test to check persistence of newly added pre-linked objects %!s(int64=14) %!d(string=hai) anos
Prioritizer.cs df702417dc Remove mono compiler warnings %!s(int64=14) %!d(string=hai) anos
RegionStatsHandler.cs c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. %!s(int64=15) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Scene.Inventory.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph %!s(int64=14) %!d(string=hai) anos
Scene.PacketHandlers.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph %!s(int64=14) %!d(string=hai) anos
Scene.Permissions.cs 1270727c96 Merge branch 'moap' %!s(int64=14) %!d(string=hai) anos
Scene.cs 30306a775a Made it impossible to create a user with names containing spaces and prevented passwords from being echoed after enter is pressed. %!s(int64=14) %!d(string=hai) anos
SceneBase.cs 041f253e2b minor: comment out region interface registration log msg I accidentally left in last week %!s(int64=14) %!d(string=hai) anos
SceneCommunicationService.cs df702417dc Remove mono compiler warnings %!s(int64=14) %!d(string=hai) anos
SceneGraph.cs b597a295c4 Second pass at cleaning up thread safety in EntityManager and SceneGraph %!s(int64=14) %!d(string=hai) anos
SceneManager.cs ab875b32c1 Make console backup command do a forced backup rather than non-forced %!s(int64=14) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs 39cd57598b Fix a permissions issue %!s(int64=14) %!d(string=hai) anos
SceneObjectGroup.cs b597a295c4 Second pass at cleaning up thread safety in EntityManager and SceneGraph %!s(int64=14) %!d(string=hai) anos
SceneObjectPart.cs f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well %!s(int64=14) %!d(string=hai) anos
SceneObjectPartInventory.cs f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well %!s(int64=14) %!d(string=hai) anos
ScenePresence.cs 1c8bc9b7b6 Remove commented code and the comment, as the change has proven out %!s(int64=14) %!d(string=hai) anos
SceneViewer.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph %!s(int64=14) %!d(string=hai) anos
SimStatsReporter.cs 70d5b1c34c Formatting cleanup. Add copyright headers. %!s(int64=15) %!d(string=hai) anos
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) %!s(int64=15) %!d(string=hai) anos
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
UndoState.cs 9821c4f566 Revolution is on the roll again! :) %!s(int64=14) %!d(string=hai) anos
UuidGatherer.cs 74ef1ed36f add prim item and test asset save in save oar unit test %!s(int64=14) %!d(string=hai) anos