John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 лет назад
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Access 1f45e6c649 Merge branch 'master' into presence-refactor 14 лет назад
Archiver dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 лет назад
Cloud 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 лет назад
Estate de85aabcbe Plumb the region type through to the ProductName field in estate messages 14 лет назад
Land dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 лет назад
Media 1270727c96 Merge branch 'moap' 14 лет назад
Objects 1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs 14 лет назад
Permissions 1270727c96 Merge branch 'moap' 14 лет назад
Serialiser dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 лет назад
Sound 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 лет назад
Sun 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 лет назад
Terrain 5d20f04e08 refactor: move Scene.TerrainUnAcked() handling into TerrainModule 14 лет назад
Tests 3fe42386e4 Add copyright headers. 15 лет назад
Vegetation ee205e7e81 Formatting cleanup. 14 лет назад
Wind 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 лет назад
WorldMap dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 лет назад