John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年之前
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Access 1f45e6c649 Merge branch 'master' into presence-refactor 14 年之前
Archiver dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年之前
Cloud 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Estate de85aabcbe Plumb the region type through to the ProductName field in estate messages 14 年之前
Land dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年之前
Media 1270727c96 Merge branch 'moap' 14 年之前
Objects 1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs 14 年之前
Permissions 1270727c96 Merge branch 'moap' 14 年之前
Serialiser dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年之前
Sound 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 年之前
Sun 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 年之前
Terrain 5d20f04e08 refactor: move Scene.TerrainUnAcked() handling into TerrainModule 14 年之前
Tests 3fe42386e4 Add copyright headers. 15 年之前
Vegetation ee205e7e81 Formatting cleanup. 14 年之前
Wind 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 年之前
WorldMap dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年之前