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Effects
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c6bc1d28ec
move ChannelDigger from its own project into the main terrain module with the rest of the effects
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14 years ago |
FileLoaders
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 years ago |
FloodBrushes
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
PaintBrushes
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00d042f3d1
Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool lowers Land
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15 years ago |
Tests
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c8a68fb3fb
* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
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15 years ago |
ITerrainFloodEffect.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
ITerrainLoader.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
ITerrainPaintableEffect.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
TerrainException.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
TerrainModule.cs
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5d20f04e08
refactor: move Scene.TerrainUnAcked() handling into TerrainModule
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14 years ago |