Justin Clark-Casey (justincc) 5d20f04e08 refactor: move Scene.TerrainUnAcked() handling into TerrainModule 14 years ago
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Effects c6bc1d28ec move ChannelDigger from its own project into the main terrain module with the rest of the effects 14 years ago
FileLoaders 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 14 years ago
FloodBrushes 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
PaintBrushes 00d042f3d1 Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool lowers Land 15 years ago
Tests c8a68fb3fb * Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol 15 years ago
ITerrainFloodEffect.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
ITerrainLoader.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
ITerrainPaintableEffect.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
TerrainException.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
TerrainModule.cs 5d20f04e08 refactor: move Scene.TerrainUnAcked() handling into TerrainModule 14 years ago