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Access
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1f45e6c649
Merge branch 'master' into presence-refactor
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14 years ago |
Archiver
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 years ago |
Cloud
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Estate
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de85aabcbe
Plumb the region type through to the ProductName field in estate messages
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14 years ago |
Land
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 years ago |
Media
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1270727c96
Merge branch 'moap'
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14 years ago |
Objects
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1e8e98a07f
Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
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14 years ago |
Permissions
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1270727c96
Merge branch 'moap'
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14 years ago |
Serialiser
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 years ago |
Sound
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 years ago |
Sun
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 years ago |
Terrain
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5d20f04e08
refactor: move Scene.TerrainUnAcked() handling into TerrainModule
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14 years ago |
Tests
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3fe42386e4
Add copyright headers.
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15 years ago |
Vegetation
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ee205e7e81
Formatting cleanup.
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15 years ago |
Wind
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 years ago |
WorldMap
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 years ago |