John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
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Access 1f45e6c649 Merge branch 'master' into presence-refactor 14 years ago
Archiver dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
Cloud 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Estate de85aabcbe Plumb the region type through to the ProductName field in estate messages 14 years ago
Land dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
Media 1270727c96 Merge branch 'moap' 14 years ago
Objects 1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs 14 years ago
Permissions 1270727c96 Merge branch 'moap' 14 years ago
Serialiser dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
Sound 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago
Sun 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago
Terrain 5d20f04e08 refactor: move Scene.TerrainUnAcked() handling into TerrainModule 14 years ago
Tests 3fe42386e4 Add copyright headers. 15 years ago
Vegetation ee205e7e81 Formatting cleanup. 14 years ago
Wind 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago
WorldMap dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago