dahlia 16f6f55f2d network traffic reduction - decrease update frequency for moving avatars when velocity is unchanged 14 年之前
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Animation b41164b620 This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 14 年之前
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年之前
Serialization 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. 14 年之前
Tests 66a62678e5 get rid of all traces of the now used mock service infrastructure 14 年之前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年之前
AsyncSceneObjectGroupDeleter.cs 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() 14 年之前
Border.cs 606e831ff5 Formatting cleanup. 15 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 14 年之前
EntityBase.cs 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 年之前
EntityManager.cs 3b1c91c24b remove mono compiler warnings 14 年之前
EventManager.cs d011896341 Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd 14 年之前
Prioritizer.cs 1505fbb647 Add back the high prioritization for other avatars in the 14 年之前
RegionStatsHandler.cs c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 15 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Scene.Inventory.cs b0889ed92a refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte 14 年之前
Scene.PacketHandlers.cs 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 14 年之前
Scene.Permissions.cs 5286198650 Add permissions hooks for object transfers 14 年之前
Scene.cs 13d6e05d5a Implement agent limits 14 年之前
SceneBase.cs 8022400bd4 Remove unused Datastore parameter from RegionInfo (legacy from early 2008) 14 年之前
SceneCommunicationService.cs cf24069227 Change UpdateAgent (for changes in agent position) to be sent 14 年之前
SceneGraph.cs 13d6e05d5a Implement agent limits 14 年之前
SceneManager.cs ab875b32c1 Make console backup command do a forced backup rather than non-forced 14 年之前
SceneObjectGroup.Inventory.cs e36cab99fd minor: small amount of method doc and some commented out odds and ends 14 年之前
SceneObjectGroup.cs 452ae375f0 Merge branch 'master' into test-merge0418 14 年之前
SceneObjectPart.cs 3fe22126ca First pass at moving object property requests into a queue similar 14 年之前
SceneObjectPartInventory.cs 3a113f9902 A stab at making CHANGED_OWNER work 14 年之前
ScenePresence.cs 16f6f55f2d network traffic reduction - decrease update frequency for moving avatars when velocity is unchanged 14 年之前
SceneViewer.cs 98ea78fc77 New command: show pending-objects 14 年之前
SimStatsReporter.cs 004b395d12 Make SImStatsReporter pick ObjectCapacity striaght out of region info 14 年之前
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 年之前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UndoState.cs 9821c4f566 Revolution is on the roll again! :) 15 年之前
UuidGatherer.cs 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. 14 年之前