dahlia 16f6f55f2d network traffic reduction - decrease update frequency for moving avatars when velocity is unchanged %!s(int64=14) %!d(string=hai) anos
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Animation b41164b620 This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. %!s(int64=14) %!d(string=hai) anos
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon %!s(int64=15) %!d(string=hai) anos
Serialization 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. %!s(int64=14) %!d(string=hai) anos
Tests 66a62678e5 get rid of all traces of the now used mock service infrastructure %!s(int64=14) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() %!s(int64=14) %!d(string=hai) anos
Border.cs 606e831ff5 Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. %!s(int64=14) %!d(string=hai) anos
EntityBase.cs 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed %!s(int64=14) %!d(string=hai) anos
EntityManager.cs 3b1c91c24b remove mono compiler warnings %!s(int64=14) %!d(string=hai) anos
EventManager.cs d011896341 Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd %!s(int64=14) %!d(string=hai) anos
Prioritizer.cs 1505fbb647 Add back the high prioritization for other avatars in the %!s(int64=14) %!d(string=hai) anos
RegionStatsHandler.cs c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. %!s(int64=15) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Scene.Inventory.cs b0889ed92a refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte %!s(int64=14) %!d(string=hai) anos
Scene.PacketHandlers.cs 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. %!s(int64=14) %!d(string=hai) anos
Scene.Permissions.cs 5286198650 Add permissions hooks for object transfers %!s(int64=14) %!d(string=hai) anos
Scene.cs 13d6e05d5a Implement agent limits %!s(int64=14) %!d(string=hai) anos
SceneBase.cs 8022400bd4 Remove unused Datastore parameter from RegionInfo (legacy from early 2008) %!s(int64=14) %!d(string=hai) anos
SceneCommunicationService.cs cf24069227 Change UpdateAgent (for changes in agent position) to be sent %!s(int64=14) %!d(string=hai) anos
SceneGraph.cs 13d6e05d5a Implement agent limits %!s(int64=14) %!d(string=hai) anos
SceneManager.cs ab875b32c1 Make console backup command do a forced backup rather than non-forced %!s(int64=14) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs e36cab99fd minor: small amount of method doc and some commented out odds and ends %!s(int64=14) %!d(string=hai) anos
SceneObjectGroup.cs 452ae375f0 Merge branch 'master' into test-merge0418 %!s(int64=14) %!d(string=hai) anos
SceneObjectPart.cs 3fe22126ca First pass at moving object property requests into a queue similar %!s(int64=14) %!d(string=hai) anos
SceneObjectPartInventory.cs 3a113f9902 A stab at making CHANGED_OWNER work %!s(int64=14) %!d(string=hai) anos
ScenePresence.cs 16f6f55f2d network traffic reduction - decrease update frequency for moving avatars when velocity is unchanged %!s(int64=14) %!d(string=hai) anos
SceneViewer.cs 98ea78fc77 New command: show pending-objects %!s(int64=14) %!d(string=hai) anos
SimStatsReporter.cs 004b395d12 Make SImStatsReporter pick ObjectCapacity striaght out of region info %!s(int64=14) %!d(string=hai) anos
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) %!s(int64=15) %!d(string=hai) anos
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
UndoState.cs 9821c4f566 Revolution is on the roll again! :) %!s(int64=15) %!d(string=hai) anos
UuidGatherer.cs 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. %!s(int64=14) %!d(string=hai) anos