root c7a02dc058 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim %!s(int64=5) %!d(string=hai) anos
..
Animation 611cfc83d6 give up on Lazy<T> %!s(int64=5) %!d(string=hai) anos
Scripting fad6295398 change ossl link sound functions to search for sound both on script host and target prims %!s(int64=5) %!d(string=hai) anos
Serialization ef43111fc1 another missing file %!s(int64=5) %!d(string=hai) anos
Tests 75d3e7a7a0 disable test not conform to new tp %!s(int64=5) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncInventorySender.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs f58e1f6265 mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended %!s(int64=5) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
CoalescedSceneObjects.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
CollisionSounds.cs 63e3fc21ef fix the name of a funtion on last commit %!s(int64=7) %!d(string=hai) anos
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! %!s(int64=13) %!d(string=hai) anos
EntityManager.cs 54b4523da8 let DoubleDictionary... also have a values array %!s(int64=5) %!d(string=hai) anos
EventManager.cs ece3843798 let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing" %!s(int64=5) %!d(string=hai) anos
GodController.cs 90dee2fce6 try to improve option automatic_gods processing %!s(int64=7) %!d(string=hai) anos
KeyframeMotion.cs c92ba1cc04 shut up some pesty warnings %!s(int64=6) %!d(string=hai) anos
Prioritizer.cs 3ee70aac0b mess around with prioritizer %!s(int64=5) %!d(string=hai) anos
RegionStatsHandler.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
SOPMaterial.cs eb5fe57a17 more use of simpler xml encoder on inventory fetch, plus other cosmetics %!s(int64=6) %!d(string=hai) anos
SOPVehicle.cs 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 %!s(int64=6) %!d(string=hai) anos
Scene.Inventory.cs 98b6ba24b4 oops do show the object delete %!s(int64=5) %!d(string=hai) anos
Scene.PacketHandlers.cs b156378819 changes on updates %!s(int64=5) %!d(string=hai) anos
Scene.Permissions.cs d62aed7f46 fix right to change permissions of group owned objects %!s(int64=7) %!d(string=hai) anos
Scene.cs e877c94b51 Add a but more status info on marker files %!s(int64=5) %!d(string=hai) anos
SceneBase.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
SceneCommunicationService.cs 714f4387b8 fix a error message %!s(int64=6) %!d(string=hai) anos
SceneGraph.cs 39f73b82d4 dont try to backup a object in the middle of possible multipack link %!s(int64=5) %!d(string=hai) anos
SceneManager.cs e9d2d81880 pesty warnings %!s(int64=6) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs 17ea412da1 fix last owner on add to object inventory %!s(int64=5) %!d(string=hai) anos
SceneObjectGroup.cs 8048746759 changes on sog boundingbox and other cleanup %!s(int64=5) %!d(string=hai) anos
SceneObjectPart.cs fbd741ece3 prims have at most 9 face textures %!s(int64=5) %!d(string=hai) anos
SceneObjectPartInventory.cs ece3843798 let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing" %!s(int64=5) %!d(string=hai) anos
ScenePresence.cs 87733b196b reduce the chance of using a invalid avatar physics actor %!s(int64=5) %!d(string=hai) anos
ScenePresenceStateMachine.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
SimStatsReporter.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
TerrainChannel.cs 33a062612f remove terraindata abstraction layer, since we only have heightmap type %!s(int64=5) %!d(string=hai) anos
TerrainCompressor.cs 32a03a49fc lludp: direct encode terrain patchs packets %!s(int64=5) %!d(string=hai) anos
TerrainUtil.cs 0c38d52538 cosmetics on terrain patchs %!s(int64=5) %!d(string=hai) anos
UndoState.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
UuidGatherer.cs 04f44bcf99 mantis 8442 more changes to alpha blending (mono does not like last) %!s(int64=5) %!d(string=hai) anos