.. |
Properties
|
42bdf44658
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
|
11 years ago |
Tests
|
b14156aa63
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
|
11 years ago |
BSAPIUnman.cs
|
6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
|
11 years ago |
BSAPIXNA.cs
|
2d2bea4aa7
varregion: many more updates removing the constant RegionSize and replacing
|
11 years ago |
BSActorAvatarMove.cs
|
35a6361b24
BulletSim: reduce avatar walking stopped threshold.
|
11 years ago |
BSActorHover.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
11 years ago |
BSActorLockAxis.cs
|
b0cb0ec02f
BulletSim: fix problem where axis constraints were also constraining
|
10 years ago |
BSActorMoveToTarget.cs
|
23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
|
11 years ago |
BSActorSetForce.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
11 years ago |
BSActorSetTorque.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
11 years ago |
BSActors.cs
|
f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
|
11 years ago |
BSApiTemplate.cs
|
93d5d66fbd
BulletSim: update collision flags to make sure they fit in the shorts provided.
|
11 years ago |
BSCharacter.cs
|
d4dad75a3c
BulletSim: Fix jumping while running. Was unintentional taking way all upward target motion for avatar when running.
|
10 years ago |
BSConstraint.cs
|
c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
|
11 years ago |
BSConstraint6Dof.cs
|
30b3657a66
BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
|
11 years ago |
BSConstraintCollection.cs
|
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
|
11 years ago |
BSConstraintConeTwist.cs
|
455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
|
11 years ago |
BSConstraintHinge.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 years ago |
BSConstraintSlider.cs
|
455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
|
11 years ago |
BSConstraintSpring.cs
|
c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
|
11 years ago |
BSDynamics.cs
|
3a7c8d1f32
BulletSim: the minimum vehicle velocity was set too low so moving slow
|
10 years ago |
BSLinkset.cs
|
e1120cb74d
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
|
11 years ago |
BSLinksetCompound.cs
|
dff0fb5690
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
|
11 years ago |
BSLinksetConstraints.cs
|
c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
|
11 years ago |
BSMaterials.cs
|
6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
|
11 years ago |
BSMotors.cs
|
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
|
11 years ago |
BSParam.cs
|
3a7c8d1f32
BulletSim: the minimum vehicle velocity was set too low so moving slow
|
10 years ago |
BSPhysObject.cs
|
dacc20ee48
BulletSim: remove collision cache clearing logic for physical objects.
|
11 years ago |
BSPlugin.cs
|
eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
|
12 years ago |
BSPrim.cs
|
cd1a23fc14
varregion: remove uses of region size constant. In particular, update scene
|
11 years ago |
BSPrimDisplaced.cs
|
6026759406
BulletSim: fix jumping up and down of linksets when center-of-mass
|
11 years ago |
BSPrimLinkable.cs
|
d09c35f506
BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
|
11 years ago |
BSScene.cs
|
0842e2e15b
BulletSim: default physical terrain implementation to heightmap.
|
10 years ago |
BSShapeCollection.cs
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 years ago |
BSShapes.cs
|
239b85d7ce
Fix crash in BulletSim which sometimes happens making a linkset physical
|
10 years ago |
BSTerrainHeightmap.cs
|
f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
|
11 years ago |
BSTerrainManager.cs
|
f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
|
11 years ago |
BSTerrainMesh.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 years ago |
BulletSimData.cs
|
f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
|
11 years ago |
BulletSimTODO.txt
|
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
|
11 years ago |