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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyrightD
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using OpenMetaverse;
- namespace OpenSim.Region.Physics.BulletSPlugin
- {
- public class BSConstraint6Dof : BSConstraint
- {
- private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]";
- public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } }
- public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2) :base(world)
- {
- m_body1 = obj1;
- m_body2 = obj2;
- m_enabled = false;
- }
- // Create a btGeneric6DofConstraint
- public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2,
- Vector3 frame1, Quaternion frame1rot,
- Vector3 frame2, Quaternion frame2rot,
- bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
- : base(world)
- {
- m_body1 = obj1;
- m_body2 = obj2;
- m_constraint = PhysicsScene.PE.Create6DofConstraint(m_world, m_body1, m_body2,
- frame1, frame1rot,
- frame2, frame2rot,
- useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
- m_enabled = true;
- PhysicsScene.DetailLog("{0},BS6DofConstraint,create,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}",
- m_body1.ID, world.worldID,
- obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
- PhysicsScene.DetailLog("{0},BS6DofConstraint,create, f1Loc={1},f1Rot={2},f2Loc={3},f2Rot={4},usefA={5},disCol={6}",
- m_body1.ID, frame1, frame1rot, frame2, frame2rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
- }
- // 6 Dof constraint based on a midpoint between the two constrained bodies
- public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2,
- Vector3 joinPoint,
- bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
- : base(world)
- {
- m_body1 = obj1;
- m_body2 = obj2;
- if (!obj1.HasPhysicalBody || !obj2.HasPhysicalBody)
- {
- world.physicsScene.DetailLog("{0},BS6DOFConstraint,badBodyPtr,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}",
- BSScene.DetailLogZero, world.worldID,
- obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
- world.physicsScene.Logger.ErrorFormat("{0} Attempt to build 6DOF constraint with missing bodies: wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}",
- LogHeader, world.worldID, obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
- m_enabled = false;
- }
- else
- {
- m_constraint = PhysicsScene.PE.Create6DofConstraintToPoint(m_world, m_body1, m_body2,
- joinPoint,
- useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
- PhysicsScene.DetailLog("{0},BS6DofConstraint,createMidPoint,wID={1}, csrt={2}, rID={3}, rBody={4}, cID={5}, cBody={6}",
- m_body1.ID, world.worldID, m_constraint.AddrString,
- obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
- if (!m_constraint.HasPhysicalConstraint)
- {
- world.physicsScene.Logger.ErrorFormat("{0} Failed creation of 6Dof constraint. rootID={1}, childID={2}",
- LogHeader, obj1.ID, obj2.ID);
- m_enabled = false;
- }
- else
- {
- m_enabled = true;
- }
- }
- }
- // A 6 Dof constraint that is fixed in the world and constrained to a on-the-fly created static object
- public BSConstraint6Dof(BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot,
- bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies)
- : base(world)
- {
- m_body1 = obj1;
- m_body2 = obj1; // Look out for confusion down the road
- m_constraint = PhysicsScene.PE.Create6DofConstraintFixed(m_world, m_body1,
- frameInBloc, frameInBrot,
- useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies);
- m_enabled = true;
- PhysicsScene.DetailLog("{0},BS6DofConstraint,createFixed,wID={1},rID={2},rBody={3}",
- m_body1.ID, world.worldID, obj1.ID, obj1.AddrString);
- PhysicsScene.DetailLog("{0},BS6DofConstraint,createFixed, fBLoc={1},fBRot={2},usefA={3},disCol={4}",
- m_body1.ID, frameInBloc, frameInBrot, useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies);
- }
- public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot)
- {
- bool ret = false;
- if (m_enabled)
- {
- PhysicsScene.PE.SetFrames(m_constraint, frameA, frameArot, frameB, frameBrot);
- ret = true;
- }
- return ret;
- }
- public bool SetCFMAndERP(float cfm, float erp)
- {
- bool ret = false;
- if (m_enabled)
- {
- PhysicsScene.PE.SetConstraintParam(m_constraint, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL);
- PhysicsScene.PE.SetConstraintParam(m_constraint, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL);
- PhysicsScene.PE.SetConstraintParam(m_constraint, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL);
- ret = true;
- }
- return ret;
- }
- public bool UseFrameOffset(bool useOffset)
- {
- bool ret = false;
- float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse;
- if (m_enabled)
- ret = PhysicsScene.PE.UseFrameOffset(m_constraint, onOff);
- return ret;
- }
- public bool TranslationalLimitMotor(bool enable, float targetVelocity, float maxMotorForce)
- {
- bool ret = false;
- float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse;
- if (m_enabled)
- {
- ret = PhysicsScene.PE.TranslationalLimitMotor(m_constraint, onOff, targetVelocity, maxMotorForce);
- m_world.physicsScene.DetailLog("{0},BS6DOFConstraint,TransLimitMotor,enable={1},vel={2},maxForce={3}",
- BSScene.DetailLogZero, enable, targetVelocity, maxMotorForce);
- }
- return ret;
- }
- public bool SetBreakingImpulseThreshold(float threshold)
- {
- bool ret = false;
- if (m_enabled)
- ret = PhysicsScene.PE.SetBreakingImpulseThreshold(m_constraint, threshold);
- return ret;
- }
- }
- }
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