UbitUmarov
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458fe42afd
fix some cases in prim number of sides
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6 rokov pred |
UbitUmarov
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ca7bd13dee
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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6 rokov pred |
UbitUmarov
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18914fae64
make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api
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6 rokov pred |
UbitUmarov
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846f35d365
a few more changes on tortured prims number of sides/faces
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6 rokov pred |
UbitUmarov
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25d6d99c6e
fix a old issue on some tortured prims number of sides, and so textures set
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6 rokov pred |
UbitUmarov
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8eb9bc8b19
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
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7 rokov pred |
UbitUmarov
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8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
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7 rokov pred |
UbitUmarov
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539c006cb8
change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
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7 rokov pred |
UbitUmarov
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82e2e1e00c
change locking on sop updates
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7 rokov pred |
UbitUmarov
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c1ab1289ab
shape convex should not trigger complex cost (LI) alone
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7 rokov pred |
UbitUmarov
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4293b2cb3c
fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
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7 rokov pred |
UbitUmarov
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 rokov pred |
UbitUmarov
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f8cdccc167
a few more changes on entities updates
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7 rokov pred |
UbitUmarov
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9dbcb4e5f6
on entities updates throttles vectors needed to be compared as vectors, not just their norms
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7 rokov pred |
UbitUmarov
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b0a0163253
BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil
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7 rokov pred |
UbitUmarov
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9526a96b4f
some cleanup
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7 rokov pred |
UbitUmarov
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9011ca8461
set optional group position and rotation before attach to scene
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7 rokov pred |
UbitUmarov
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d62aed7f46
fix right to change permissions of group owned objects
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7 rokov pred |
UbitUmarov
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ba4e13ef55
a few changes to permissions folding... we are testing. at this point only use master for TESTING also
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7 rokov pred |
UbitUmarov
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8d3d87e0b2
add a usefull taint and update
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7 rokov pred |
UbitUmarov
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2f6c78b888
finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
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7 rokov pred |
UbitUmarov
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0f7ffc56ce
several changes for osTeleportObject
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7 rokov pred |
UbitUmarov
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a41924d1f8
add missing invalidation of osGetLinkNumber cache
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7 rokov pred |
UbitUmarov
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443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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7 rokov pred |
UbitUmarov
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ed365f6220
remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
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7 rokov pred |
UbitUmarov
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b9651652e1
add a comment about parts permissions aggregation
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7 rokov pred |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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7 rokov pred |
UbitUmarov
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a5c693e302
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
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7 rokov pred |
UbitUmarov
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ffa6c7aae2
avoid lastOwner beeing the group
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7 rokov pred |
UbitUmarov
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733072b6a3
chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy
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7 rokov pred |