Histórico de Commits

Autor SHA1 Mensagem Data
  UbitUmarov 458fe42afd fix some cases in prim number of sides há 6 anos atrás
  UbitUmarov ca7bd13dee sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now) há 6 anos atrás
  UbitUmarov 18914fae64 make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api há 6 anos atrás
  UbitUmarov 846f35d365 a few more changes on tortured prims number of sides/faces há 6 anos atrás
  UbitUmarov 25d6d99c6e fix a old issue on some tortured prims number of sides, and so textures set há 6 anos atrás
  UbitUmarov 8eb9bc8b19 mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before) há 7 anos atrás
  UbitUmarov 8479658cd0 remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event há 7 anos atrás
  UbitUmarov 539c006cb8 change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped há 7 anos atrás
  UbitUmarov 82e2e1e00c change locking on sop updates há 7 anos atrás
  UbitUmarov c1ab1289ab shape convex should not trigger complex cost (LI) alone há 7 anos atrás
  UbitUmarov 4293b2cb3c fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. há 7 anos atrás
  UbitUmarov 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... há 7 anos atrás
  UbitUmarov f8cdccc167 a few more changes on entities updates há 7 anos atrás
  UbitUmarov 9dbcb4e5f6 on entities updates throttles vectors needed to be compared as vectors, not just their norms há 7 anos atrás
  UbitUmarov b0a0163253 BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil há 7 anos atrás
  UbitUmarov 9526a96b4f some cleanup há 7 anos atrás
  UbitUmarov 9011ca8461 set optional group position and rotation before attach to scene há 7 anos atrás
  UbitUmarov d62aed7f46 fix right to change permissions of group owned objects há 7 anos atrás
  UbitUmarov ba4e13ef55 a few changes to permissions folding... we are testing. at this point only use master for TESTING also há 7 anos atrás
  UbitUmarov 8d3d87e0b2 add a usefull taint and update há 7 anos atrás
  UbitUmarov 2f6c78b888 finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded há 7 anos atrás
  UbitUmarov 0f7ffc56ce several changes for osTeleportObject há 7 anos atrás
  UbitUmarov a41924d1f8 add missing invalidation of osGetLinkNumber cache há 7 anos atrás
  UbitUmarov 443fc60cdf store the physics inertia override in Mysql and add it to serializer. run prebuild is required há 7 anos atrás
  UbitUmarov ed365f6220 remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint há 7 anos atrás
  UbitUmarov b9651652e1 add a comment about parts permissions aggregation há 7 anos atrás
  UbitUmarov db2fbf6516 add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. há 7 anos atrás
  UbitUmarov a5c693e302 start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject(); há 7 anos atrás
  UbitUmarov ffa6c7aae2 avoid lastOwner beeing the group há 7 anos atrás
  UbitUmarov 733072b6a3 chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy há 7 anos atrás