UbitUmarov
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458fe42afd
fix some cases in prim number of sides
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6 years ago |
UbitUmarov
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ca7bd13dee
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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6 years ago |
UbitUmarov
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18914fae64
make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api
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6 years ago |
UbitUmarov
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846f35d365
a few more changes on tortured prims number of sides/faces
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6 years ago |
UbitUmarov
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25d6d99c6e
fix a old issue on some tortured prims number of sides, and so textures set
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6 years ago |
UbitUmarov
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8eb9bc8b19
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
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7 years ago |
UbitUmarov
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8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
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7 years ago |
UbitUmarov
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539c006cb8
change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
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7 years ago |
UbitUmarov
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82e2e1e00c
change locking on sop updates
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7 years ago |
UbitUmarov
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c1ab1289ab
shape convex should not trigger complex cost (LI) alone
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7 years ago |
UbitUmarov
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4293b2cb3c
fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
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7 years ago |
UbitUmarov
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 years ago |
UbitUmarov
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f8cdccc167
a few more changes on entities updates
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7 years ago |
UbitUmarov
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9dbcb4e5f6
on entities updates throttles vectors needed to be compared as vectors, not just their norms
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7 years ago |
UbitUmarov
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b0a0163253
BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil
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7 years ago |
UbitUmarov
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9526a96b4f
some cleanup
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7 years ago |
UbitUmarov
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9011ca8461
set optional group position and rotation before attach to scene
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7 years ago |
UbitUmarov
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d62aed7f46
fix right to change permissions of group owned objects
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7 years ago |
UbitUmarov
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ba4e13ef55
a few changes to permissions folding... we are testing. at this point only use master for TESTING also
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7 years ago |
UbitUmarov
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8d3d87e0b2
add a usefull taint and update
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7 years ago |
UbitUmarov
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2f6c78b888
finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
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7 years ago |
UbitUmarov
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0f7ffc56ce
several changes for osTeleportObject
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7 years ago |
UbitUmarov
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a41924d1f8
add missing invalidation of osGetLinkNumber cache
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7 years ago |
UbitUmarov
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443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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7 years ago |
UbitUmarov
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ed365f6220
remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
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7 years ago |
UbitUmarov
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b9651652e1
add a comment about parts permissions aggregation
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7 years ago |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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7 years ago |
UbitUmarov
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a5c693e302
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
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7 years ago |
UbitUmarov
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ffa6c7aae2
avoid lastOwner beeing the group
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7 years ago |
UbitUmarov
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733072b6a3
chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy
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7 years ago |