UbitUmarov
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458fe42afd
fix some cases in prim number of sides
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6 lat temu |
UbitUmarov
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ca7bd13dee
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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6 lat temu |
UbitUmarov
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18914fae64
make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api
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6 lat temu |
UbitUmarov
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846f35d365
a few more changes on tortured prims number of sides/faces
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6 lat temu |
UbitUmarov
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25d6d99c6e
fix a old issue on some tortured prims number of sides, and so textures set
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6 lat temu |
UbitUmarov
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8eb9bc8b19
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
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7 lat temu |
UbitUmarov
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8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
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7 lat temu |
UbitUmarov
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539c006cb8
change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
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7 lat temu |
UbitUmarov
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82e2e1e00c
change locking on sop updates
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7 lat temu |
UbitUmarov
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c1ab1289ab
shape convex should not trigger complex cost (LI) alone
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7 lat temu |
UbitUmarov
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4293b2cb3c
fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
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7 lat temu |
UbitUmarov
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 lat temu |
UbitUmarov
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f8cdccc167
a few more changes on entities updates
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7 lat temu |
UbitUmarov
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9dbcb4e5f6
on entities updates throttles vectors needed to be compared as vectors, not just their norms
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7 lat temu |
UbitUmarov
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b0a0163253
BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil
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7 lat temu |
UbitUmarov
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9526a96b4f
some cleanup
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7 lat temu |
UbitUmarov
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9011ca8461
set optional group position and rotation before attach to scene
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7 lat temu |
UbitUmarov
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d62aed7f46
fix right to change permissions of group owned objects
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7 lat temu |
UbitUmarov
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ba4e13ef55
a few changes to permissions folding... we are testing. at this point only use master for TESTING also
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7 lat temu |
UbitUmarov
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8d3d87e0b2
add a usefull taint and update
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7 lat temu |
UbitUmarov
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2f6c78b888
finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
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7 lat temu |
UbitUmarov
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0f7ffc56ce
several changes for osTeleportObject
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7 lat temu |
UbitUmarov
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a41924d1f8
add missing invalidation of osGetLinkNumber cache
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7 lat temu |
UbitUmarov
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443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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7 lat temu |
UbitUmarov
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ed365f6220
remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
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7 lat temu |
UbitUmarov
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b9651652e1
add a comment about parts permissions aggregation
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7 lat temu |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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7 lat temu |
UbitUmarov
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a5c693e302
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
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7 lat temu |
UbitUmarov
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ffa6c7aae2
avoid lastOwner beeing the group
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7 lat temu |
UbitUmarov
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733072b6a3
chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy
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7 lat temu |