Commit History

Author SHA1 Message Date
  Melanie 043dace118 Make prim inventories a bit more sane 13 years ago
  Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now 13 years ago
  root 1b2edfe75f JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. 14 years ago
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService 14 years ago
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data 14 years ago
  Justin Clark-Casey (justincc) 46c6c35d48 refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory 14 years ago
  Melanie 6928ec0240 Add a parameter to prim inventory update to prevent event firing 14 years ago
  Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object 14 years ago
  Jeff Ames af265e001d Formatting cleanup. 14 years ago
  Justin Clark-Casey (justincc) ae2174d8f5 Add method to get all items with the same name from a particular prim 14 years ago
  Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind. 14 years ago
  root 05e8b4e72c Add a data path for error messages 14 years ago
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 14 years ago
  Melanie 88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled 14 years ago
  Jeff Ames ee205e7e81 Formatting cleanup. 15 years ago
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  lbsa71 801da4346a * optimized usings. 15 years ago
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring 15 years ago