Melanie
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043dace118
Make prim inventories a bit more sane
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13 years ago |
Melanie
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7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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13 years ago |
root
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1b2edfe75f
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
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14 years ago |
John Hurliman
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0db1ed0b5a
* Added ISimulationDataService and IEstateDataService
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14 years ago |
John Hurliman
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109b517583
Fixed the naming mess around data connectors for simulation data
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14 years ago |
Justin Clark-Casey (justincc)
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46c6c35d48
refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory
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14 years ago |
Melanie
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6928ec0240
Add a parameter to prim inventory update to prevent event firing
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14 years ago |
Melanie
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21cad5d3ac
All scripts are now created suspended and are only unsuspended when the object
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14 years ago |
Jeff Ames
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af265e001d
Formatting cleanup.
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14 years ago |
Justin Clark-Casey (justincc)
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ae2174d8f5
Add method to get all items with the same name from a particular prim
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14 years ago |
Justin Clark-Casey (justincc)
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38cfc9366c
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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14 years ago |
root
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05e8b4e72c
Add a data path for error messages
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14 years ago |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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14 years ago |
Melanie
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88842edc95
Remove GetAssemblyName and friends from the SE interface. It's now handled
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14 years ago |
Jeff Ames
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ee205e7e81
Formatting cleanup.
|
15 years ago |
Melanie
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17bdc45c5c
Add plumbing for the SceneObjectDeleter to wait for the script engine to
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
lbsa71
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801da4346a
* optimized usings.
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15 years ago |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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15 years ago |