Histórico de Commits

Autor SHA1 Mensagem Data
  Melanie 043dace118 Make prim inventories a bit more sane há 13 anos atrás
  Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now há 14 anos atrás
  root 1b2edfe75f JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. há 14 anos atrás
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService há 14 anos atrás
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data há 14 anos atrás
  Justin Clark-Casey (justincc) 46c6c35d48 refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory há 14 anos atrás
  Melanie 6928ec0240 Add a parameter to prim inventory update to prevent event firing há 14 anos atrás
  Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object há 14 anos atrás
  Jeff Ames af265e001d Formatting cleanup. há 14 anos atrás
  Justin Clark-Casey (justincc) ae2174d8f5 Add method to get all items with the same name from a particular prim há 14 anos atrás
  Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind. há 14 anos atrás
  root 05e8b4e72c Add a data path for error messages há 14 anos atrás
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to há 15 anos atrás
  Melanie 88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled há 15 anos atrás
  Jeff Ames ee205e7e81 Formatting cleanup. há 15 anos atrás
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to há 15 anos atrás
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. há 15 anos atrás
  lbsa71 801da4346a * optimized usings. há 15 anos atrás
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring há 15 anos atrás