Adam Frisby
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01f31fd933
* Breaking all the code, breaking all the code..!
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vor 16 Jahren |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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vor 16 Jahren |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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vor 16 Jahren |
Jeff Ames
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86128ba4d4
Fix compiler warnings in BulletXPlugin.
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vor 16 Jahren |
Jeff Ames
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a7556af7de
Fix a few compiler warnings.
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vor 16 Jahren |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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vor 16 Jahren |
Jeff Ames
|
47180080f0
Formatting cleanup.
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vor 16 Jahren |
Teravus Ovares
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d0123a796b
ODEPlugin
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vor 16 Jahren |
Teravus Ovares
|
8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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vor 16 Jahren |
Teravus Ovares
|
0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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vor 16 Jahren |
Teravus Ovares
|
27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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vor 16 Jahren |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
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vor 16 Jahren |
Teravus Ovares
|
8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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vor 16 Jahren |
Teravus Ovares
|
19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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vor 16 Jahren |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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vor 16 Jahren |
Teravus Ovares
|
3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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vor 16 Jahren |
Teravus Ovares
|
d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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vor 16 Jahren |
Teravus Ovares
|
f603e57e9a
* Added PhysicsScene.Dispose()
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vor 16 Jahren |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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vor 16 Jahren |
Teravus Ovares
|
c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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vor 16 Jahren |
Teravus Ovares
|
47761a4a5e
* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
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vor 16 Jahren |
Adam Frisby
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b25f9f322c
* Mother of all commits:
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vor 16 Jahren |
lbsa71
|
efd90b56b7
* Optimized usings
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vor 17 Jahren |
Teravus Ovares
|
27e0287526
* Re-did the mass calculations in ODE for Prim
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vor 17 Jahren |
Teravus Ovares
|
081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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vor 17 Jahren |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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vor 17 Jahren |
Teravus Ovares
|
5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
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vor 17 Jahren |
Teravus Ovares
|
d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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vor 17 Jahren |
Teravus Ovares
|
5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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vor 17 Jahren |
Teravus Ovares
|
cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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vor 17 Jahren |