Commit History

Author SHA1 Message Date
  Adam Frisby 01f31fd933 * Breaking all the code, breaking all the code..! 16 years ago
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Jeff Ames 86128ba4d4 Fix compiler warnings in BulletXPlugin. 16 years ago
  Jeff Ames a7556af7de Fix a few compiler warnings. 16 years ago
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Teravus Ovares d0123a796b ODEPlugin 16 years ago
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 years ago
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. 16 years ago
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; 16 years ago
  Jeff Ames a8cfbbe963 Minor cleanup. 16 years ago
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 16 years ago
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. 16 years ago
  Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member. 16 years ago
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild 16 years ago
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. 16 years ago
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 16 years ago
  Teravus Ovares 47761a4a5e * Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable. 16 years ago
  Adam Frisby b25f9f322c * Mother of all commits: 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 17 years ago
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim 17 years ago
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. 17 years ago
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. 17 years ago
  Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions. 17 years ago
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin 17 years ago