Adam Frisby
|
01f31fd933
* Breaking all the code, breaking all the code..!
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16 anos atrás |
Teravus Ovares
|
2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 anos atrás |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 anos atrás |
Jeff Ames
|
86128ba4d4
Fix compiler warnings in BulletXPlugin.
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16 anos atrás |
Jeff Ames
|
a7556af7de
Fix a few compiler warnings.
|
16 anos atrás |
Teravus Ovares
|
a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 anos atrás |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
16 anos atrás |
Teravus Ovares
|
d0123a796b
ODEPlugin
|
16 anos atrás |
Teravus Ovares
|
8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 anos atrás |
Teravus Ovares
|
0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 anos atrás |
Teravus Ovares
|
27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
|
16 anos atrás |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
|
16 anos atrás |
Teravus Ovares
|
8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 anos atrás |
Teravus Ovares
|
19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
|
16 anos atrás |
Adam Frisby
|
f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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16 anos atrás |
Teravus Ovares
|
3588d89b2c
* Bigish ODE stability Update. Run Prebuild
|
16 anos atrás |
Teravus Ovares
|
d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 anos atrás |
Teravus Ovares
|
f603e57e9a
* Added PhysicsScene.Dispose()
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16 anos atrás |
Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
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16 anos atrás |
Teravus Ovares
|
c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 anos atrás |
Teravus Ovares
|
47761a4a5e
* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
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16 anos atrás |
Adam Frisby
|
b25f9f322c
* Mother of all commits:
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16 anos atrás |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 anos atrás |
Teravus Ovares
|
27e0287526
* Re-did the mass calculations in ODE for Prim
|
17 anos atrás |
Teravus Ovares
|
081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
|
17 anos atrás |
Jeff Ames
|
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
|
17 anos atrás |
Teravus Ovares
|
5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
|
17 anos atrás |
Teravus Ovares
|
d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
|
17 anos atrás |
Teravus Ovares
|
5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 anos atrás |
Teravus Ovares
|
cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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17 anos atrás |