Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 rokov pred |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 rokov pred |
Justin Clarke Casey
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42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
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16 rokov pred |
Justin Clarke Casey
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fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
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16 rokov pred |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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16 rokov pred |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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16 rokov pred |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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16 rokov pred |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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16 rokov pred |
Tedd Hansen
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47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
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16 rokov pred |
Jeff Ames
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001ce95e4c
Clean up more unnecessary String.Format calls
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16 rokov pred |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 rokov pred |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 rokov pred |
lbsa71
|
c0252073d0
* removed another superfluous debug message
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16 rokov pred |
lbsa71
|
4b4ee98070
* Trying to address TextureSender issues
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17 rokov pred |
lbsa71
|
20653830fb
* Refactored out function to load specified AssetSet Xml
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17 rokov pred |
Justin Clarke Casey
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4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
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17 rokov pred |
lbsa71
|
efd90b56b7
* Optimized usings
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17 rokov pred |
lbsa71
|
87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
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17 rokov pred |
Jeff Ames
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be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
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17 rokov pred |
Justin Clarke Casey
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45567b71b8
Refactor asset request processing for consistent status information on whether an asset was actually found or not
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17 rokov pred |
lbsa71
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0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
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17 rokov pred |
Jeff Ames
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712efda9b9
added copyright notices
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17 rokov pred |
Jeff Ames
|
946db5461c
catch exceptions when loading malformed xml files
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17 rokov pred |
lbsa71
|
ee1fcc729c
* Added better logging to AssetCache
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17 rokov pred |
Sean Dague
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21e47f8ef0
debug tracing for asset server hangs
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17 rokov pred |
MW
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7a66eff8af
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
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17 rokov pred |
MW
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88f04731ca
Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).
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17 rokov pred |
lbsa71
|
67e12b95ea
* Optimized usings
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17 rokov pred |
MW
|
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 rokov pred |
MW
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f6e8cbbd06
Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.
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17 rokov pred |