História revízii

Autor SHA1 Správa Dátum
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 rokov pred
  Jeff Ames 47180080f0 Formatting cleanup. 16 rokov pred
  Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached 16 rokov pred
  Justin Clarke Casey fed46ba6a7 * Winnow the debug and info messages associated with stat fetching 16 rokov pred
  Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 16 rokov pred
  Justin Clarke Casey f3190810d3 * Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug) 16 rokov pred
  Justin Clarke Casey 53d5aeec24 * Remove unused texture dictionaries from AssetCache 16 rokov pred
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService 16 rokov pred
  Tedd Hansen 47c909ca0a Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. 16 rokov pred
  Jeff Ames 001ce95e4c Clean up more unnecessary String.Format calls 16 rokov pred
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 rokov pred
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 rokov pred
  lbsa71 c0252073d0 * removed another superfluous debug message 16 rokov pred
  lbsa71 4b4ee98070 * Trying to address TextureSender issues 17 rokov pred
  lbsa71 20653830fb * Refactored out function to load specified AssetSet Xml 17 rokov pred
  Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 17 rokov pred
  lbsa71 efd90b56b7 * Optimized usings 17 rokov pred
  lbsa71 87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset 17 rokov pred
  Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 17 rokov pred
  Justin Clarke Casey 45567b71b8 Refactor asset request processing for consistent status information on whether an asset was actually found or not 17 rokov pred
  lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file. 17 rokov pred
  Jeff Ames 712efda9b9 added copyright notices 17 rokov pred
  Jeff Ames 946db5461c catch exceptions when loading malformed xml files 17 rokov pred
  lbsa71 ee1fcc729c * Added better logging to AssetCache 17 rokov pred
  Sean Dague 21e47f8ef0 debug tracing for asset server hangs 17 rokov pred
  MW 7a66eff8af renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. 17 rokov pred
  MW 88f04731ca Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more). 17 rokov pred
  lbsa71 67e12b95ea * Optimized usings 17 rokov pred
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 17 rokov pred
  MW f6e8cbbd06 Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono. 17 rokov pred