Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 anni fa |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 anni fa |
Justin Clarke Casey
|
42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
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16 anni fa |
Justin Clarke Casey
|
fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
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16 anni fa |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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16 anni fa |
Justin Clarke Casey
|
f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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16 anni fa |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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16 anni fa |
Justin Clarke Casey
|
877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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16 anni fa |
Tedd Hansen
|
47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
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16 anni fa |
Jeff Ames
|
001ce95e4c
Clean up more unnecessary String.Format calls
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16 anni fa |
Jeff Ames
|
e207284fef
Clean up logging calls using String.Format explicitly
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16 anni fa |
Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
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16 anni fa |
lbsa71
|
c0252073d0
* removed another superfluous debug message
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16 anni fa |
lbsa71
|
4b4ee98070
* Trying to address TextureSender issues
|
17 anni fa |
lbsa71
|
20653830fb
* Refactored out function to load specified AssetSet Xml
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17 anni fa |
Justin Clarke Casey
|
4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
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17 anni fa |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 anni fa |
lbsa71
|
87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
|
17 anni fa |
Jeff Ames
|
be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
|
17 anni fa |
Justin Clarke Casey
|
45567b71b8
Refactor asset request processing for consistent status information on whether an asset was actually found or not
|
17 anni fa |
lbsa71
|
0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
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17 anni fa |
Jeff Ames
|
712efda9b9
added copyright notices
|
17 anni fa |
Jeff Ames
|
946db5461c
catch exceptions when loading malformed xml files
|
17 anni fa |
lbsa71
|
ee1fcc729c
* Added better logging to AssetCache
|
17 anni fa |
Sean Dague
|
21e47f8ef0
debug tracing for asset server hangs
|
17 anni fa |
MW
|
7a66eff8af
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
|
17 anni fa |
MW
|
88f04731ca
Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).
|
17 anni fa |
lbsa71
|
67e12b95ea
* Optimized usings
|
17 anni fa |
MW
|
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
|
17 anni fa |
MW
|
f6e8cbbd06
Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.
|
17 anni fa |